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The legacy Visual Studio solution is currently the only way to still build the legacy D3D8 and D3D9 libraries. Make sure they build correctly so we can put it in a branch before deleting it from master. Bug: b/139189696 Change-Id: Ibb1625c28561e2d7d323890c4b872acb9c153804 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43229Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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| rundroid.sh | Loading commit data... |