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Roll SPIRV-Headers and SPIRV-Tools · 9dff6a3bRyan Harrison authored
Squashed 'third_party/SPIRV-Headers/' changes from 7845730ca..104ecc356 104ecc356 Merge pull request #180 from dneto0/issue-179 93effe164 MeshShadingNV enables builtins PrimitiveId, Layer, and ViewportIndex 4de110ce1 Merge pull request #182 from dgkoch/khr_rt_final 632375607 de-alias/reassign OpIgnoreIntersectionKHR/OpTerminateRayKHR 928a192ee Raytracing and Rayquery updates for final eb5e40912 Updated headers for new trace/executeCallable and acceleration structure cast. 5ab5c9619 Reserve additional loop control bit for Intel extension (NoFusionINTEL) (#175) 793f9199b Add EmbarkStudios/rust-gpu to vendor list. (#174) git-subtree-dir: third_party/SPIRV-Headers git-subtree-split: 104ecc356c1bea4476320faca64440cd1df655a3 Squashed 'third_party/SPIRV-Tools/' changes from a61d07a72..b0e22d28f b0e22d28f spirv-fuzz: Fix facts arising from CompositeConstruct (#4034) 5ffa320fe spirv-fuzz: Do not flatten conditionals that create synonyms (#4030) cd590fa33 Update MeshShadingNV dependencies (and land Ray tracing updates) (#4028) 671914c28 Fix buffer oob instrumentation for matrix refs (#4025) 1f2fcddd3 spirv-opt: Set parent when adding basic block (#4021) f686518ce spirv-opt: properly preserve DebugValue indexes operand (#4022) 1cda49527 Use less stack space when validating Vulkan builtins (#4019) git-subtree-dir: third_party/SPIRV-Tools git-subtree-split: b0e22d28f5ec891d6b256703575d08fce4228bd9 BUG: b/174239232 Change-Id: I1973df95f38ce8d77d344dd43afa707588ab6dde Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/50749Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ryan Harrison <rharrison@chromium.org>
9dff6a3b
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