| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| BUILD.gn | ||
| Image.cpp | ||
| Image.hpp | ||
| MatrixStack.cpp | ||
| MatrixStack.hpp | ||
| NameSpace.hpp | ||
| Object.cpp | ||
| Object.hpp | ||
| debug.cpp | ||
| debug.h |
Two minor features are required for the blitFramebuffer implementation in OpenGL ES 3: - lockStencil with x,y coordinates - getting the stencil format (new getStencilFormat function) Change-Id: I83ccccefe70dbbedd05b5d82bc75d30f689c4abe Reviewed-on: https://swiftshader-review.googlesource.com/7490Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| BUILD.gn | Loading commit data... | |
| Image.cpp | Loading commit data... | |
| Image.hpp | Loading commit data... | |
| MatrixStack.cpp | Loading commit data... | |
| MatrixStack.hpp | Loading commit data... | |
| NameSpace.hpp | Loading commit data... | |
| Object.cpp | Loading commit data... | |
| Object.hpp | Loading commit data... | |
| debug.cpp | Loading commit data... | |
| debug.h | Loading commit data... |