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  • Native_SDK
  • res
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  • resource.h
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  • Omar Zohdi's avatar
    PowerVR Graphics SDK v5.3.1 Release. · b8ac5b76
    Omar Zohdi authored Aug 02, 2019
    Native SDK:
    Removed the host compilation of glslangValidator when cross compiling as this had the potential to fail quite easily. This also required a dependency of host toolsets for cross compiled builds which wasn’t desirable. For cross-compiled builds we now download the matching glslang binary release package (https://github.com/KhronosGroup/glslang/releases/) for the host platform and extract it into the correct place (SDK/bin). Only do this if a glslangValidator binary isn’t already in the host bin directory meaning the step will only happen if a cross compiled build is the first build of the SDK on a particular host platform.
    Removed duplicated code for downloading external projects using a common function defined in cmake/Functions.cmake.
    Removed disabling of ENABLE_HLSL, ENABLE_OPT, ENABLE_AMD_EXTENSIONS and ENABLE_NV_EXTENSIONS.
    Fixed an issue in equi_to_cube.py where the displayed width and height of the generated map were half of their real dimensions.
    Tweaked CMake options to better facilitate MinGW Win32 builds.
    Building for iOS now supports code signing through build command line.
    
    PVRFrame:
    Added support for EGL_EXT_swap_buffers_with_damage/EGL_KHR_swap_buffers_with_damage.
    Added support for EGL_KHR_partial_update.
    Fixed a possible crash on OSX in eglQuerySurface.
    b8ac5b76
resource.h 464 Bytes
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