Normalized Line endings.

Added a .gitattributes file and re-normalized all line endings.
parent b8ac5b76
* text=auto
*.bat eol=crlf
language: cpp language: cpp
matrix: matrix:
include: include:
- name: "Android" - name: "Android"
os: linux os: linux
dist: trusty dist: trusty
language: android language: android
android: android:
components: components:
- tools - tools
- platform-tools - platform-tools
- tools - tools
- build-tools-27.0.3 - build-tools-27.0.3
- android-26 - android-26
licenses: licenses:
- 'android-sdk-preview-license-.+' - 'android-sdk-preview-license-.+'
- 'android-sdk-license-.+' - 'android-sdk-license-.+'
- 'android-ndk-license-.+' - 'android-ndk-license-.+'
before_install: before_install:
- echo y | sdkmanager "ndk-bundle" - echo y | sdkmanager "ndk-bundle"
before_script: before_script:
- cd build-android - cd build-android
- chmod +x gradlew - chmod +x gradlew
script: ./gradlew -PANDROID_ABI=arm64-v8a -PNOSIGN assembleRelease --stacktrace script: ./gradlew -PANDROID_ABI=arm64-v8a -PNOSIGN assembleRelease --stacktrace
- name: "Windows 32bit" - name: "Windows 32bit"
os: windows os: windows
script: script:
- mkdir build_windows_32 - mkdir build_windows_32
- cd build_windows_32 - cd build_windows_32
- cmake .. -G"Visual Studio 15 2017" && cmake --build . -- -m - cmake .. -G"Visual Studio 15 2017" && cmake --build . -- -m
- name: "Windows 64bit" - name: "Windows 64bit"
os: windows os: windows
script: script:
- mkdir build_windows_64 - mkdir build_windows_64
- cd build_windows_64 - cd build_windows_64
- cmake .. -G"Visual Studio 15 2017" -Ax64 && cmake --build . -- -m - cmake .. -G"Visual Studio 15 2017" -Ax64 && cmake --build . -- -m
- name: "Linux(Xenial) 32bit - gcc" - name: "Linux(Xenial) 32bit - gcc"
os: linux os: linux
dist: xenial dist: xenial
compiler: gcc compiler: gcc
before_install: before_install:
- sudo dpkg --add-architecture i386 - sudo dpkg --add-architecture i386
- sudo apt-get update -y - sudo apt-get update -y
- sudo apt-get install -y gcc-5-multilib g++-5-multilib linux-libc-dev:i386 - sudo apt-get install -y gcc-5-multilib g++-5-multilib linux-libc-dev:i386
script: script:
- mkdir build_linux_gcc_32 - mkdir build_linux_gcc_32
- cd build_linux_gcc_32 - cd build_linux_gcc_32
- cmake -DWS=NullWS -DCMAKE_TOOLCHAIN_FILE="../cmake/toolchains/Linux-gcc-x86_32.cmake" .. && cmake --build . -- -j2 - cmake -DWS=NullWS -DCMAKE_TOOLCHAIN_FILE="../cmake/toolchains/Linux-gcc-x86_32.cmake" .. && cmake --build . -- -j2
- name: "Linux(Xenial) 64bit - gcc" - name: "Linux(Xenial) 64bit - gcc"
os: linux os: linux
dist: xenial dist: xenial
compiler: gcc compiler: gcc
script: script:
- mkdir build_linux_gcc_64 - mkdir build_linux_gcc_64
- cd build_linux_gcc_64 - cd build_linux_gcc_64
- cmake -DWS=NullWS -DCMAKE_TOOLCHAIN_FILE="../cmake/toolchains/Linux-gcc-x86_64.cmake" .. && cmake --build . -- -j2 - cmake -DWS=NullWS -DCMAKE_TOOLCHAIN_FILE="../cmake/toolchains/Linux-gcc-x86_64.cmake" .. && cmake --build . -- -j2
- name: "Linux(Xenial) - clang" - name: "Linux(Xenial) - clang"
os: linux os: linux
dist: xenial dist: xenial
compiler: clang compiler: clang
script: script:
- mkdir build_linux_clang_64 - mkdir build_linux_clang_64
- cd build_linux_clang_64 - cd build_linux_clang_64
- cmake -DWS=NullWS .. && cmake --build . -- -j2 - cmake -DWS=NullWS .. && cmake --build . -- -j2
- name: "macOS" - name: "macOS"
os: osx os: osx
osx_image: xcode9.4 osx_image: xcode9.4
script: script:
- mkdir build_macOS - mkdir build_macOS
- cd build_macOS - cd build_macOS
- cmake .. && cmake --build . -- -j2 - cmake .. && cmake --build . -- -j2
branches: branches:
only: only:
- master - master
\ No newline at end of file
cmake_minimum_required(VERSION 3.3) cmake_minimum_required(VERSION 3.3)
include(ExternalProject) include(ExternalProject)
project(${external_project_name}-download NONE) project(${external_project_name}-download NONE)
# Setup the ExternalProject_Add call # Setup the ExternalProject_Add call
ExternalProject_Add(external_${external_project_name} ExternalProject_Add(external_${external_project_name}
PREFIX ${external_project_cmake_files_dir} PREFIX ${external_project_cmake_files_dir}
SOURCE_DIR ${external_project_src_dir} SOURCE_DIR ${external_project_src_dir}
UPDATE_COMMAND "" UPDATE_COMMAND ""
URL ${external_project_url} URL ${external_project_url}
DOWNLOAD_DIR ${external_project_download_dir} DOWNLOAD_DIR ${external_project_download_dir}
CONFIGURE_COMMAND "" CONFIGURE_COMMAND ""
BUILD_COMMAND "" BUILD_COMMAND ""
INSTALL_COMMAND "" INSTALL_COMMAND ""
TEST_COMMAND "" TEST_COMMAND ""
BUILD_BYPRODUCTS ${external_project_byproducts} BUILD_BYPRODUCTS ${external_project_byproducts}
) )
\ No newline at end of file
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
GnomeWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeWood.pvr" GnomeWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeWood.pvr"
DarkWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\DarkWood.pvr" DarkWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\DarkWood.pvr"
ClearWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\ClearWood.pvr" ClearWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\ClearWood.pvr"
GnomeToy.pod RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeToy.pod" GnomeToy.pod RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeToy.pod"
FragShader.fsh RCDATA "..\\FragShader.fsh" FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh" VertShader.vsh RCDATA "..\\VertShader.vsh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
arial_36_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\arial_36_rgb.pvr" arial_36_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\arial_36_rgb.pvr"
starjout_60_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\starjout_60_rgb.pvr" starjout_60_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\starjout_60_rgb.pvr"
title_36_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_36_rgb.pvr" title_36_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_36_rgb.pvr"
title_46_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_46_rgb.pvr" title_46_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_46_rgb.pvr"
title_56_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_56_rgb.pvr" title_56_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_56_rgb.pvr"
Text.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\Text.txt" Text.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\Text.txt"
titletext.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\titletext.txt" titletext.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\titletext.txt"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
VertShader.vsh RCDATA "..\\VertShader.vsh" VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh" FragShader.fsh RCDATA "..\\FragShader.fsh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr" Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr" MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Table.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Table.pvr" Table.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Table.pvr"
SatyrAndTable.pod RCDATA "..\\..\\..\\assets\\Satyr\\SatyrAndTable.pod" SatyrAndTable.pod RCDATA "..\\..\\..\\assets\\Satyr\\SatyrAndTable.pod"
pointlight.pod RCDATA "..\\..\\..\\assets\\Satyr\\pointlight.pod" pointlight.pod RCDATA "..\\..\\..\\assets\\Satyr\\pointlight.pod"
AttributelessVertexShader.vsh RCDATA "..\\AttributelessVertexShader.vsh" AttributelessVertexShader.vsh RCDATA "..\\AttributelessVertexShader.vsh"
DirectionalLightFragmentShader.fsh RCDATA "..\\DirectionalLightFragmentShader.fsh" DirectionalLightFragmentShader.fsh RCDATA "..\\DirectionalLightFragmentShader.fsh"
GBufferFloorFragmentShader.fsh RCDATA "..\\GBufferFloorFragmentShader.fsh" GBufferFloorFragmentShader.fsh RCDATA "..\\GBufferFloorFragmentShader.fsh"
GBufferFloorVertexShader.vsh RCDATA "..\\GBufferFloorVertexShader.vsh" GBufferFloorVertexShader.vsh RCDATA "..\\GBufferFloorVertexShader.vsh"
GBufferFragmentShader.fsh RCDATA "..\\GBufferFragmentShader.fsh" GBufferFragmentShader.fsh RCDATA "..\\GBufferFragmentShader.fsh"
GBufferVertexShader.vsh RCDATA "..\\GBufferVertexShader.vsh" GBufferVertexShader.vsh RCDATA "..\\GBufferVertexShader.vsh"
PointLightPass1FragmentShader.fsh RCDATA "..\\PointLightPass1FragmentShader.fsh" PointLightPass1FragmentShader.fsh RCDATA "..\\PointLightPass1FragmentShader.fsh"
PointLightPass1VertexShader.vsh RCDATA "..\\PointLightPass1VertexShader.vsh" PointLightPass1VertexShader.vsh RCDATA "..\\PointLightPass1VertexShader.vsh"
PointLightPass2FragmentShader.fsh RCDATA "..\\PointLightPass2FragmentShader.fsh" PointLightPass2FragmentShader.fsh RCDATA "..\\PointLightPass2FragmentShader.fsh"
PointLightPass2VertexShader.vsh RCDATA "..\\PointLightPass2VertexShader.vsh" PointLightPass2VertexShader.vsh RCDATA "..\\PointLightPass2VertexShader.vsh"
PointLightPass3FragmentShader.fsh RCDATA "..\\PointLightPass3FragmentShader.fsh" PointLightPass3FragmentShader.fsh RCDATA "..\\PointLightPass3FragmentShader.fsh"
PointLightPass3VertexShader.vsh RCDATA "..\\PointLightPass3VertexShader.vsh" PointLightPass3VertexShader.vsh RCDATA "..\\PointLightPass3VertexShader.vsh"
WritePlsToFbo.fsh RCDATA "..\\WritePlsToFbo.fsh" WritePlsToFbo.fsh RCDATA "..\\WritePlsToFbo.fsh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
Lenna.pvr RCDATA "..\\..\\..\\assets\\Lenna.pvr" Lenna.pvr RCDATA "..\\..\\..\\assets\\Lenna.pvr"
FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh" FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh"
VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh" VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh"
CompShader_ES3.csh RCDATA "..\\CompShader_ES3.csh" CompShader_ES3.csh RCDATA "..\\CompShader_ES3.csh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
FragShader.fsh RCDATA "..\\FragShader.fsh" FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh" VertShader.vsh RCDATA "..\\VertShader.vsh"
BlitFragShader.fsh RCDATA "..\\BlitFragShader.fsh" BlitFragShader.fsh RCDATA "..\\BlitFragShader.fsh"
BlitVertShader.vsh RCDATA "..\\BlitVertShader.vsh" BlitVertShader.vsh RCDATA "..\\BlitVertShader.vsh"
HalfAndHalfFragShader.fsh RCDATA "..\\HalfAndHalfFragShader.fsh" HalfAndHalfFragShader.fsh RCDATA "..\\HalfAndHalfFragShader.fsh"
HalfAndHalfVertShader.vsh RCDATA "..\\HalfAndHalfVertShader.vsh" HalfAndHalfVertShader.vsh RCDATA "..\\HalfAndHalfVertShader.vsh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
FragShader.fsh RCDATA "..\\FragShader.fsh" FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh" VertShader.vsh RCDATA "..\\VertShader.vsh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
Default_albedo.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_albedo.pvr" Default_albedo.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_albedo.pvr"
Default_emissive.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_emissive.pvr" Default_emissive.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_emissive.pvr"
Default_occlusionRoughnessMetallic.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_occlusionRoughnessMetallic.pvr" Default_occlusionRoughnessMetallic.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_occlusionRoughnessMetallic.pvr"
Default_normal.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_normal.pvr" Default_normal.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_normal.pvr"
misty_pines_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\misty_pines_rgb9e5.pvr" misty_pines_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\misty_pines_rgb9e5.pvr"
misty_pines_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\misty_pines_rgb9e5_Irradiance.pvr" misty_pines_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\misty_pines_rgb9e5_Irradiance.pvr"
misty_pines_rgb9e5_Prefiltered.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\misty_pines_rgb9e5_Prefiltered.pvr" misty_pines_rgb9e5_Prefiltered.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\misty_pines_rgb9e5_Prefiltered.pvr"
satara_night_scale_0.305_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5.pvr" satara_night_scale_0.305_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5.pvr"
satara_night_scale_0.305_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5_Irradiance.pvr" satara_night_scale_0.305_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5_Irradiance.pvr"
satara_night_scale_0.305_rgb9e5_Prefiltered.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5_Prefiltered.pvr" satara_night_scale_0.305_rgb9e5_Prefiltered.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5_Prefiltered.pvr"
brdfLUT.pvr RCDATA "..\\..\\..\\assets\\brdfLUT.pvr" brdfLUT.pvr RCDATA "..\\..\\..\\assets\\brdfLUT.pvr"
damagedHelmet.bin RCDATA "..\\..\\..\\assets\\damagedHelmet\\damagedHelmet.bin" damagedHelmet.bin RCDATA "..\\..\\..\\assets\\damagedHelmet\\damagedHelmet.bin"
damagedHelmet.gltf RCDATA "..\\..\\..\\assets\\damagedHelmet\\damagedHelmet.gltf" damagedHelmet.gltf RCDATA "..\\..\\..\\assets\\damagedHelmet\\damagedHelmet.gltf"
sphere.pod RCDATA "..\\..\\..\\assets\\ParticleSystem\\sphere.pod" sphere.pod RCDATA "..\\..\\..\\assets\\ParticleSystem\\sphere.pod"
PBRFragShader.fsh RCDATA "..\\PBRFragShader.fsh" PBRFragShader.fsh RCDATA "..\\PBRFragShader.fsh"
PBRVertShader.vsh RCDATA "..\\PBRVertShader.vsh" PBRVertShader.vsh RCDATA "..\\PBRVertShader.vsh"
SkyboxFragShader.fsh RCDATA "..\\SkyboxFragShader.fsh" SkyboxFragShader.fsh RCDATA "..\\SkyboxFragShader.fsh"
SkyboxVertShader.vsh RCDATA "..\\SkyboxVertShader.vsh" SkyboxVertShader.vsh RCDATA "..\\SkyboxVertShader.vsh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
GnomeWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeWood.pvr" GnomeWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeWood.pvr"
DarkWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\DarkWood.pvr" DarkWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\DarkWood.pvr"
ClearWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\ClearWood.pvr" ClearWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\ClearWood.pvr"
GnomeToy.pod RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeToy.pod" GnomeToy.pod RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeToy.pod"
FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh" FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh"
VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh" VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh"
TexQuadFragShader_ES3.fsh RCDATA "..\\TexQuadFragShader_ES3.fsh" TexQuadFragShader_ES3.fsh RCDATA "..\\TexQuadFragShader_ES3.fsh"
TexQuadVertShader_ES3.vsh RCDATA "..\\TexQuadVertShader_ES3.vsh" TexQuadVertShader_ES3.vsh RCDATA "..\\TexQuadVertShader_ES3.vsh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
ATM.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\ATM.pvr" ATM.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\ATM.pvr"
bank.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\bank.pvr" bank.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\bank.pvr"
bar.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\bar.pvr" bar.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\bar.pvr"
butcher.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\butcher.pvr" butcher.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\butcher.pvr"
cafe.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\cafe.pvr" cafe.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\cafe.pvr"
casino.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\casino.pvr" casino.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\casino.pvr"
cinema.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\cinema.pvr" cinema.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\cinema.pvr"
college.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\college.pvr" college.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\college.pvr"
courthouse.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\courthouse.pvr" courthouse.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\courthouse.pvr"
dentist.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\dentist.pvr" dentist.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\dentist.pvr"
doctors.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\doctors.pvr" doctors.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\doctors.pvr"
embassy.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\embassy.pvr" embassy.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\embassy.pvr"
fastfood.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\fastfood.pvr" fastfood.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\fastfood.pvr"
fire.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\fire.pvr" fire.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\fire.pvr"
florist.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\florist.pvr" florist.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\florist.pvr"
font.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\font.pvr" font.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\font.pvr"
hairdresser.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\hairdresser.pvr" hairdresser.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\hairdresser.pvr"
hospital.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\hospital.pvr" hospital.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\hospital.pvr"
library.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\library.pvr" library.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\library.pvr"
optician.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\optician.pvr" optician.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\optician.pvr"
other.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\other.pvr" other.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\other.pvr"
parking.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\parking.pvr" parking.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\parking.pvr"
petrol.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\petrol.pvr" petrol.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\petrol.pvr"
pharmacy.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\pharmacy.pvr" pharmacy.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\pharmacy.pvr"
police.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\police.pvr" police.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\police.pvr"
postbox.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\postbox.pvr" postbox.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\postbox.pvr"
postoffice.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\postoffice.pvr" postoffice.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\postoffice.pvr"
pub.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\pub.pvr" pub.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\pub.pvr"
restaurant.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\restaurant.pvr" restaurant.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\restaurant.pvr"
Road.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\Road.pvr" Road.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\Road.pvr"
shop.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\shop.pvr" shop.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\shop.pvr"
theatre.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\theatre.pvr" theatre.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\theatre.pvr"
toilets.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\toilets.pvr" toilets.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\toilets.pvr"
university.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\university.pvr" university.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\university.pvr"
vets.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\vets.pvr" vets.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\vets.pvr"
worship.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\worship.pvr" worship.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\worship.pvr"
map.osm RCDATA "..\\..\\..\\assets\\Navigation2D\\map.osm" map.osm RCDATA "..\\..\\..\\assets\\Navigation2D\\map.osm"
AA_VertShader.vsh RCDATA "..\\AA_VertShader.vsh" AA_VertShader.vsh RCDATA "..\\AA_VertShader.vsh"
AA_FragShader.fsh RCDATA "..\\AA_FragShader.fsh" AA_FragShader.fsh RCDATA "..\\AA_FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh" VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh" FragShader.fsh RCDATA "..\\FragShader.fsh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
font.pvr RCDATA "..\\..\\..\\assets\\Navigation3D\\font.pvr" font.pvr RCDATA "..\\..\\..\\assets\\Navigation3D\\font.pvr"
Road.pvr RCDATA "..\\..\\..\\assets\\Navigation3D\\Road.pvr" Road.pvr RCDATA "..\\..\\..\\assets\\Navigation3D\\Road.pvr"
map.osm RCDATA "..\\..\\..\\assets\\Navigation3D\\map.osm" map.osm RCDATA "..\\..\\..\\assets\\Navigation3D\\map.osm"
AA_VertShader_ES2.vsh RCDATA "..\\AA_VertShader_ES2.vsh" AA_VertShader_ES2.vsh RCDATA "..\\AA_VertShader_ES2.vsh"
AA_FragShader_ES2.fsh RCDATA "..\\AA_FragShader_ES2.fsh" AA_FragShader_ES2.fsh RCDATA "..\\AA_FragShader_ES2.fsh"
VertShader_ES2.vsh RCDATA "..\\VertShader_ES2.vsh" VertShader_ES2.vsh RCDATA "..\\VertShader_ES2.vsh"
FragShader_ES2.fsh RCDATA "..\\FragShader_ES2.fsh" FragShader_ES2.fsh RCDATA "..\\FragShader_ES2.fsh"
PlanarShadow_VertShader_ES2.vsh RCDATA "..\\PlanarShadow_VertShader_ES2.vsh" PlanarShadow_VertShader_ES2.vsh RCDATA "..\\PlanarShadow_VertShader_ES2.vsh"
PlanarShadow_FragShader_ES2.fsh RCDATA "..\\PlanarShadow_FragShader_ES2.fsh" PlanarShadow_FragShader_ES2.fsh RCDATA "..\\PlanarShadow_FragShader_ES2.fsh"
PerVertexLight_VertShader_ES2.vsh RCDATA "..\\PerVertexLight_VertShader_ES2.vsh" PerVertexLight_VertShader_ES2.vsh RCDATA "..\\PerVertexLight_VertShader_ES2.vsh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
Lenna.pvr RCDATA "..\\..\\..\\assets\\Lenna.pvr" Lenna.pvr RCDATA "..\\..\\..\\assets\\Lenna.pvr"
QuadFragShader_ES3.fsh RCDATA "..\\QuadFragShader_ES3.fsh" QuadFragShader_ES3.fsh RCDATA "..\\QuadFragShader_ES3.fsh"
QuadVertShader_ES3.vsh RCDATA "..\\QuadVertShader_ES3.vsh" QuadVertShader_ES3.vsh RCDATA "..\\QuadVertShader_ES3.vsh"
ConvolutionKernel.cl RCDATA "..\\ConvolutionKernel.cl" ConvolutionKernel.cl RCDATA "..\\ConvolutionKernel.cl"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr" Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod" Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod"
FragShader_ES2.fsh RCDATA "..\\FragShader_ES2.fsh" FragShader_ES2.fsh RCDATA "..\\FragShader_ES2.fsh"
FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh" FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh"
VertShader_ES2.vsh RCDATA "..\\VertShader_ES2.vsh" VertShader_ES2.vsh RCDATA "..\\VertShader_ES2.vsh"
VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh" VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh"
GraphFragShader_ES2.fsh RCDATA "..\\GraphFragShader_ES2.fsh" GraphFragShader_ES2.fsh RCDATA "..\\GraphFragShader_ES2.fsh"
GraphFragShader_ES3.fsh RCDATA "..\\GraphFragShader_ES3.fsh" GraphFragShader_ES3.fsh RCDATA "..\\GraphFragShader_ES3.fsh"
GraphVertShader_ES2.vsh RCDATA "..\\GraphVertShader_ES2.vsh" GraphVertShader_ES2.vsh RCDATA "..\\GraphVertShader_ES2.vsh"
GraphVertShader_ES3.vsh RCDATA "..\\GraphVertShader_ES3.vsh" GraphVertShader_ES3.vsh RCDATA "..\\GraphVertShader_ES3.vsh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr" Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod" Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod"
FragShader_ES2.fsh RCDATA "..\\FragShader_ES2.fsh" FragShader_ES2.fsh RCDATA "..\\FragShader_ES2.fsh"
FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh" FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh"
VertShader_ES2.vsh RCDATA "..\\VertShader_ES2.vsh" VertShader_ES2.vsh RCDATA "..\\VertShader_ES2.vsh"
VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh" VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
sphere.pod RCDATA "..\\..\\..\\assets\\ParticleSystem\\sphere.pod" sphere.pod RCDATA "..\\..\\..\\assets\\ParticleSystem\\sphere.pod"
FragShader.fsh RCDATA "..\\FragShader.fsh" FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh" VertShader.vsh RCDATA "..\\VertShader.vsh"
ParticleFragShader.fsh RCDATA "..\\ParticleFragShader.fsh" ParticleFragShader.fsh RCDATA "..\\ParticleFragShader.fsh"
ParticleVertShader.vsh RCDATA "..\\ParticleVertShader.vsh" ParticleVertShader.vsh RCDATA "..\\ParticleVertShader.vsh"
ParticleSolver.csh RCDATA "..\\ParticleSolver.csh" ParticleSolver.csh RCDATA "..\\ParticleSolver.csh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr" MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr" Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
satara_night_scale_0.305_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5.pvr" satara_night_scale_0.305_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5.pvr"
satara_night_scale_0.305_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5_Irradiance.pvr" satara_night_scale_0.305_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5_Irradiance.pvr"
pink_sunrise_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\pink_sunrise_rgb9e5.pvr" pink_sunrise_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\pink_sunrise_rgb9e5.pvr"
pink_sunrise_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\pink_sunrise_rgb9e5_Irradiance.pvr" pink_sunrise_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\pink_sunrise_rgb9e5_Irradiance.pvr"
signal_hill_sunrise_scale_0.312_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\signal_hill_sunrise_scale_0.312_rgb9e5.pvr" signal_hill_sunrise_scale_0.312_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\signal_hill_sunrise_scale_0.312_rgb9e5.pvr"
signal_hill_sunrise_scale_0.312_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\signal_hill_sunrise_scale_0.312_rgb9e5_Irradiance.pvr" signal_hill_sunrise_scale_0.312_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\signal_hill_sunrise_scale_0.312_rgb9e5_Irradiance.pvr"
GaussianBlurFragmentShader.fsh.in RCDATA "..\\GaussianBlurFragmentShader.fsh.in" GaussianBlurFragmentShader.fsh.in RCDATA "..\\GaussianBlurFragmentShader.fsh.in"
LinearGaussianBlurVertexShader.vsh.in RCDATA "..\\LinearGaussianBlurVertexShader.vsh.in" LinearGaussianBlurVertexShader.vsh.in RCDATA "..\\LinearGaussianBlurVertexShader.vsh.in"
LinearGaussianBlurFragmentShader.fsh.in RCDATA "..\\LinearGaussianBlurFragmentShader.fsh.in" LinearGaussianBlurFragmentShader.fsh.in RCDATA "..\\LinearGaussianBlurFragmentShader.fsh.in"
ComputeGaussianBlurHorizontalShader.csh.in RCDATA "..\\ComputeGaussianBlurHorizontalShader.csh.in" ComputeGaussianBlurHorizontalShader.csh.in RCDATA "..\\ComputeGaussianBlurHorizontalShader.csh.in"
ComputeGaussianBlurVerticalShader.csh.in RCDATA "..\\ComputeGaussianBlurVerticalShader.csh.in" ComputeGaussianBlurVerticalShader.csh.in RCDATA "..\\ComputeGaussianBlurVerticalShader.csh.in"
Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod" Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod"
Downsample2x2FragShader.fsh RCDATA "..\\Downsample2x2FragShader.fsh" Downsample2x2FragShader.fsh RCDATA "..\\Downsample2x2FragShader.fsh"
Downsample2x2VertShader.vsh RCDATA "..\\Downsample2x2VertShader.vsh" Downsample2x2VertShader.vsh RCDATA "..\\Downsample2x2VertShader.vsh"
Downsample4x4FragShader.fsh RCDATA "..\\Downsample4x4FragShader.fsh" Downsample4x4FragShader.fsh RCDATA "..\\Downsample4x4FragShader.fsh"
Downsample4x4VertShader.vsh RCDATA "..\\Downsample4x4VertShader.vsh" Downsample4x4VertShader.vsh RCDATA "..\\Downsample4x4VertShader.vsh"
DualFilterDownSampleFragShader.fsh RCDATA "..\\DualFilterDownSampleFragShader.fsh" DualFilterDownSampleFragShader.fsh RCDATA "..\\DualFilterDownSampleFragShader.fsh"
DualFilterDownVertShader.vsh RCDATA "..\\DualFilterDownVertShader.vsh" DualFilterDownVertShader.vsh RCDATA "..\\DualFilterDownVertShader.vsh"
DualFilterUpSampleFragShader.fsh RCDATA "..\\DualFilterUpSampleFragShader.fsh" DualFilterUpSampleFragShader.fsh RCDATA "..\\DualFilterUpSampleFragShader.fsh"
DualFilterUpSampleMergedFinalPassFragShader.fsh RCDATA "..\\DualFilterUpSampleMergedFinalPassFragShader.fsh" DualFilterUpSampleMergedFinalPassFragShader.fsh RCDATA "..\\DualFilterUpSampleMergedFinalPassFragShader.fsh"
DualFilterUpVertShader.vsh RCDATA "..\\DualFilterUpVertShader.vsh" DualFilterUpVertShader.vsh RCDATA "..\\DualFilterUpVertShader.vsh"
TentFilterFirstUpSampleFragShader.fsh RCDATA "..\\TentFilterFirstUpSampleFragShader.fsh" TentFilterFirstUpSampleFragShader.fsh RCDATA "..\\TentFilterFirstUpSampleFragShader.fsh"
TentFilterUpSampleFragShader.fsh RCDATA "..\\TentFilterUpSampleFragShader.fsh" TentFilterUpSampleFragShader.fsh RCDATA "..\\TentFilterUpSampleFragShader.fsh"
TentFilterUpSampleMergedFinalPassFragShader.fsh RCDATA "..\\TentFilterUpSampleMergedFinalPassFragShader.fsh" TentFilterUpSampleMergedFinalPassFragShader.fsh RCDATA "..\\TentFilterUpSampleMergedFinalPassFragShader.fsh"
TentFilterUpSampleVertShader.vsh RCDATA "..\\TentFilterUpSampleVertShader.vsh" TentFilterUpSampleVertShader.vsh RCDATA "..\\TentFilterUpSampleVertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh" FragShader.fsh RCDATA "..\\FragShader.fsh"
KawaseFragShader.fsh RCDATA "..\\KawaseFragShader.fsh" KawaseFragShader.fsh RCDATA "..\\KawaseFragShader.fsh"
KawaseVertShader.vsh RCDATA "..\\KawaseVertShader.vsh" KawaseVertShader.vsh RCDATA "..\\KawaseVertShader.vsh"
PostBloomFragShader.fsh RCDATA "..\\PostBloomFragShader.fsh" PostBloomFragShader.fsh RCDATA "..\\PostBloomFragShader.fsh"
PostBloomVertShader.vsh RCDATA "..\\PostBloomVertShader.vsh" PostBloomVertShader.vsh RCDATA "..\\PostBloomVertShader.vsh"
VertShader.vsh RCDATA "..\\VertShader.vsh" VertShader.vsh RCDATA "..\\VertShader.vsh"
SkyboxFragShader.fsh RCDATA "..\\SkyboxFragShader.fsh" SkyboxFragShader.fsh RCDATA "..\\SkyboxFragShader.fsh"
SkyboxVertShader.vsh RCDATA "..\\SkyboxVertShader.vsh" SkyboxVertShader.vsh RCDATA "..\\SkyboxVertShader.vsh"
GaussianVertShader.vsh RCDATA "..\\GaussianVertShader.vsh" GaussianVertShader.vsh RCDATA "..\\GaussianVertShader.vsh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
Arm.pvr RCDATA "..\\..\\..\\assets\\Robot\\Arm.pvr" Arm.pvr RCDATA "..\\..\\..\\assets\\Robot\\Arm.pvr"
Grid.pvr RCDATA "..\\..\\..\\assets\\Robot\\Grid.pvr" Grid.pvr RCDATA "..\\..\\..\\assets\\Robot\\Grid.pvr"
Pipes.pvr RCDATA "..\\..\\..\\assets\\Robot\\Pipes.pvr" Pipes.pvr RCDATA "..\\..\\..\\assets\\Robot\\Pipes.pvr"
RobotDiffuse.pvr RCDATA "..\\..\\..\\assets\\Robot\\RobotDiffuse.pvr" RobotDiffuse.pvr RCDATA "..\\..\\..\\assets\\Robot\\RobotDiffuse.pvr"
RobotNormal.pvr RCDATA "..\\..\\..\\assets\\Robot\\RobotNormal.pvr" RobotNormal.pvr RCDATA "..\\..\\..\\assets\\Robot\\RobotNormal.pvr"
Tiles.pvr RCDATA "..\\..\\..\\assets\\Robot\\Tiles.pvr" Tiles.pvr RCDATA "..\\..\\..\\assets\\Robot\\Tiles.pvr"
Robot.pod RCDATA "..\\..\\..\\assets\\Robot\\Robot.pod" Robot.pod RCDATA "..\\..\\..\\assets\\Robot\\Robot.pod"
DefaultVertShader.vsh RCDATA "..\\DefaultVertShader.vsh" DefaultVertShader.vsh RCDATA "..\\DefaultVertShader.vsh"
DefaultFragShader.fsh RCDATA "..\\DefaultFragShader.fsh" DefaultFragShader.fsh RCDATA "..\\DefaultFragShader.fsh"
SkinnedVertShader.vsh RCDATA "..\\SkinnedVertShader.vsh" SkinnedVertShader.vsh RCDATA "..\\SkinnedVertShader.vsh"
SkinnedFragShader.fsh RCDATA "..\\SkinnedFragShader.fsh" SkinnedFragShader.fsh RCDATA "..\\SkinnedFragShader.fsh"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
/*!********************************************************************************************************************* /*!*********************************************************************************************************************
\File MainWindows.cpp \File MainWindows.cpp
\Title Main Windows \Title Main Windows
\Author PowerVR by Imagination, Developer Technology Team. \Author PowerVR by Imagination, Developer Technology Team.
\Copyright Copyright(c) Imagination Technologies Limited. \Copyright Copyright(c) Imagination Technologies Limited.
\brief Adds the entry point for running the example on a Windows platform. \brief Adds the entry point for running the example on a Windows platform.
***********************************************************************************************************************/ ***********************************************************************************************************************/
#include "VulkanHelloAPI.h" #include "VulkanHelloAPI.h"
#ifdef VK_USE_PLATFORM_WIN32_KHR #ifdef VK_USE_PLATFORM_WIN32_KHR
static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{ {
switch (uMsg) switch (uMsg)
{ {
case WM_CLOSE: case WM_CLOSE:
PostQuitMessage(0); PostQuitMessage(0);
break; break;
case WM_PAINT: case WM_PAINT:
return 0; return 0;
case WM_SIZE: case WM_SIZE:
return 0; return 0;
default: default:
break; break;
} }
return (DefWindowProc(hWnd, uMsg, wParam, lParam)); return (DefWindowProc(hWnd, uMsg, wParam, lParam));
} }
void createWin32WIndowSurface(VulkanHelloAPI& VulkanExample) void createWin32WIndowSurface(VulkanHelloAPI& VulkanExample)
{ {
VulkanExample.surfaceData.width = 1280.0f; VulkanExample.surfaceData.width = 1280.0f;
VulkanExample.surfaceData.height = 800.0f; VulkanExample.surfaceData.height = 800.0f;
WNDCLASS win_class; WNDCLASS win_class;
VulkanExample.surfaceData.connection = GetModuleHandle(NULL); VulkanExample.surfaceData.connection = GetModuleHandle(NULL);
win_class.style = CS_HREDRAW | CS_VREDRAW; win_class.style = CS_HREDRAW | CS_VREDRAW;
win_class.lpfnWndProc = (WNDPROC)WndProc; win_class.lpfnWndProc = (WNDPROC)WndProc;
win_class.cbClsExtra = 0; win_class.cbClsExtra = 0;
win_class.cbWndExtra = 0; win_class.cbWndExtra = 0;
win_class.hInstance = VulkanExample.surfaceData.connection; win_class.hInstance = VulkanExample.surfaceData.connection;
win_class.hIcon = LoadIcon(VulkanExample.surfaceData.connection, "ICON"); win_class.hIcon = LoadIcon(VulkanExample.surfaceData.connection, "ICON");
win_class.hCursor = 0; win_class.hCursor = 0;
win_class.lpszMenuName = 0; win_class.lpszMenuName = 0;
win_class.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); win_class.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
win_class.lpszClassName = "Vulkan Hello API Sample"; win_class.lpszClassName = "Vulkan Hello API Sample";
if (!RegisterClass(&win_class)) if (!RegisterClass(&win_class))
{ {
Log(true, "Unexpected Error - WIN32 Window Class creation Failed \n"); Log(true, "Unexpected Error - WIN32 Window Class creation Failed \n");
exit(1); exit(1);
} }
RECT WndRect = { 0, 0, (LONG)VulkanExample.surfaceData.width, (LONG)VulkanExample.surfaceData.height }; RECT WndRect = { 0, 0, (LONG)VulkanExample.surfaceData.width, (LONG)VulkanExample.surfaceData.height };
AdjustWindowRect(&WndRect, WS_OVERLAPPEDWINDOW, FALSE); AdjustWindowRect(&WndRect, WS_OVERLAPPEDWINDOW, FALSE);
VulkanExample.surfaceData.window = CreateWindowEx(0, win_class.lpszClassName, win_class.lpszClassName, WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_SYSMENU, 100, 100, VulkanExample.surfaceData.window = CreateWindowEx(0, win_class.lpszClassName, win_class.lpszClassName, WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_SYSMENU, 100, 100,
WndRect.right - WndRect.left, WndRect.bottom - WndRect.top, NULL, NULL, VulkanExample.surfaceData.connection, NULL); WndRect.right - WndRect.left, WndRect.bottom - WndRect.top, NULL, NULL, VulkanExample.surfaceData.connection, NULL);
if (!VulkanExample.surfaceData.window) if (!VulkanExample.surfaceData.window)
{ {
Log(true, "Unexpected Error - WIN32 Window creation Failed \n"); Log(true, "Unexpected Error - WIN32 Window creation Failed \n");
exit(1); exit(1);
} }
} }
static void destroyWin32WindowSurface(VulkanHelloAPI& VulkanExample) static void destroyWin32WindowSurface(VulkanHelloAPI& VulkanExample)
{ {
DestroyWindow(VulkanExample.surfaceData.window); DestroyWindow(VulkanExample.surfaceData.window);
PostQuitMessage(0); PostQuitMessage(0);
} }
int CALLBACK WinMain(_In_ HINSTANCE hInstance, _In_ HINSTANCE, _In_ LPSTR lpCmdLine, _In_ int nCmdShow) int CALLBACK WinMain(_In_ HINSTANCE hInstance, _In_ HINSTANCE, _In_ LPSTR lpCmdLine, _In_ int nCmdShow)
{ {
VulkanHelloAPI VulkanExample; VulkanHelloAPI VulkanExample;
createWin32WIndowSurface(VulkanExample); createWin32WIndowSurface(VulkanExample);
VulkanExample.initialize(); VulkanExample.initialize();
VulkanExample.recordCommandBuffer(); VulkanExample.recordCommandBuffer();
for (uint32_t i = 0; i < 800; ++i) for (uint32_t i = 0; i < 800; ++i)
{ {
VulkanExample.drawFrame(); VulkanExample.drawFrame();
} }
VulkanExample.deinitialize(); VulkanExample.deinitialize();
destroyWin32WindowSurface(VulkanExample); destroyWin32WindowSurface(VulkanExample);
return 0; return 0;
} }
#endif #endif
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
FragShader.fsh RCDATA "..\\FragShader.fsh" FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh" VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv" FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv" VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
VertShader.vsh RCDATA "..\\VertShader.vsh" VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh" FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv" VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv" FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
GnomeWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeWood.pvr" GnomeWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeWood.pvr"
DarkWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\DarkWood.pvr" DarkWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\DarkWood.pvr"
ClearWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\ClearWood.pvr" ClearWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\ClearWood.pvr"
GnomeToy.pod RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeToy.pod" GnomeToy.pod RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeToy.pod"
VertShader.vsh RCDATA "..\\VertShader.vsh" VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh" FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv" VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv" FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
arial_36.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\arial_36.pvr" arial_36.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\arial_36.pvr"
starjout_60.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\starjout_60.pvr" starjout_60.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\starjout_60.pvr"
title_36.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_36.pvr" title_36.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_36.pvr"
title_46.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_46.pvr" title_46.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_46.pvr"
title_56.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_56.pvr" title_56.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_56.pvr"
Text.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\Text.txt" Text.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\Text.txt"
titletext.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\titletext.txt" titletext.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\titletext.txt"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr" MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr" Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod" Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod"
FragShader.fsh RCDATA "..\\FragShader.fsh" FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh" VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv" FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv" VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr" Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr" MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Table.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Table.pvr" Table.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Table.pvr"
SatyrAndTable.pod RCDATA "..\\..\\..\\assets\\Satyr\\SatyrAndTable.pod" SatyrAndTable.pod RCDATA "..\\..\\..\\assets\\Satyr\\SatyrAndTable.pod"
pointlight.pod RCDATA "..\\..\\..\\assets\\Satyr\\pointlight.pod" pointlight.pod RCDATA "..\\..\\..\\assets\\Satyr\\pointlight.pod"
AttributelessVertexShader.vsh RCDATA "..\\AttributelessVertexShader.vsh" AttributelessVertexShader.vsh RCDATA "..\\AttributelessVertexShader.vsh"
GBufferFragmentShader.fsh RCDATA "..\\GBufferFragmentShader.fsh" GBufferFragmentShader.fsh RCDATA "..\\GBufferFragmentShader.fsh"
GBufferVertexShader.vsh RCDATA "..\\GBufferVertexShader.vsh" GBufferVertexShader.vsh RCDATA "..\\GBufferVertexShader.vsh"
GBufferFloorFragmentShader.fsh RCDATA "..\\GBufferFloorFragmentShader.fsh" GBufferFloorFragmentShader.fsh RCDATA "..\\GBufferFloorFragmentShader.fsh"
GBufferFloorVertexShader.vsh RCDATA "..\\GBufferFloorVertexShader.vsh" GBufferFloorVertexShader.vsh RCDATA "..\\GBufferFloorVertexShader.vsh"
DirectionalLightFragmentShader.fsh RCDATA "..\\DirectionalLightFragmentShader.fsh" DirectionalLightFragmentShader.fsh RCDATA "..\\DirectionalLightFragmentShader.fsh"
PointLightPass1FragmentShader.fsh RCDATA "..\\PointLightPass1FragmentShader.fsh" PointLightPass1FragmentShader.fsh RCDATA "..\\PointLightPass1FragmentShader.fsh"
PointLightPass1VertexShader.vsh RCDATA "..\\PointLightPass1VertexShader.vsh" PointLightPass1VertexShader.vsh RCDATA "..\\PointLightPass1VertexShader.vsh"
PointLightPass2FragmentShader.fsh RCDATA "..\\PointLightPass2FragmentShader.fsh" PointLightPass2FragmentShader.fsh RCDATA "..\\PointLightPass2FragmentShader.fsh"
PointLightPass2VertexShader.vsh RCDATA "..\\PointLightPass2VertexShader.vsh" PointLightPass2VertexShader.vsh RCDATA "..\\PointLightPass2VertexShader.vsh"
PointLightPass3FragmentShader.fsh RCDATA "..\\PointLightPass3FragmentShader.fsh" PointLightPass3FragmentShader.fsh RCDATA "..\\PointLightPass3FragmentShader.fsh"
PointLightPass3VertexShader.vsh RCDATA "..\\PointLightPass3VertexShader.vsh" PointLightPass3VertexShader.vsh RCDATA "..\\PointLightPass3VertexShader.vsh"
AttributelessVertexShader.vsh.spv RCDATA "..\\AttributelessVertexShader.vsh.spv" AttributelessVertexShader.vsh.spv RCDATA "..\\AttributelessVertexShader.vsh.spv"
GBufferFragmentShader.fsh.spv RCDATA "..\\GBufferFragmentShader.fsh.spv" GBufferFragmentShader.fsh.spv RCDATA "..\\GBufferFragmentShader.fsh.spv"
GBufferVertexShader.vsh.spv RCDATA "..\\GBufferVertexShader.vsh.spv" GBufferVertexShader.vsh.spv RCDATA "..\\GBufferVertexShader.vsh.spv"
GBufferFloorFragmentShader.fsh.spv RCDATA "..\\GBufferFloorFragmentShader.fsh.spv" GBufferFloorFragmentShader.fsh.spv RCDATA "..\\GBufferFloorFragmentShader.fsh.spv"
GBufferFloorVertexShader.vsh.spv RCDATA "..\\GBufferFloorVertexShader.vsh.spv" GBufferFloorVertexShader.vsh.spv RCDATA "..\\GBufferFloorVertexShader.vsh.spv"
DirectionalLightFragmentShader.fsh.spv RCDATA "..\\DirectionalLightFragmentShader.fsh.spv" DirectionalLightFragmentShader.fsh.spv RCDATA "..\\DirectionalLightFragmentShader.fsh.spv"
PointLightPass1FragmentShader.fsh.spv RCDATA "..\\PointLightPass1FragmentShader.fsh.spv" PointLightPass1FragmentShader.fsh.spv RCDATA "..\\PointLightPass1FragmentShader.fsh.spv"
PointLightPass1VertexShader.vsh.spv RCDATA "..\\PointLightPass1VertexShader.vsh.spv" PointLightPass1VertexShader.vsh.spv RCDATA "..\\PointLightPass1VertexShader.vsh.spv"
PointLightPass2FragmentShader.fsh.spv RCDATA "..\\PointLightPass2FragmentShader.fsh.spv" PointLightPass2FragmentShader.fsh.spv RCDATA "..\\PointLightPass2FragmentShader.fsh.spv"
PointLightPass2VertexShader.vsh.spv RCDATA "..\\PointLightPass2VertexShader.vsh.spv" PointLightPass2VertexShader.vsh.spv RCDATA "..\\PointLightPass2VertexShader.vsh.spv"
PointLightPass3FragmentShader.fsh.spv RCDATA "..\\PointLightPass3FragmentShader.fsh.spv" PointLightPass3FragmentShader.fsh.spv RCDATA "..\\PointLightPass3FragmentShader.fsh.spv"
PointLightPass3VertexShader.vsh.spv RCDATA "..\\PointLightPass3VertexShader.vsh.spv" PointLightPass3VertexShader.vsh.spv RCDATA "..\\PointLightPass3VertexShader.vsh.spv"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr" Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr" MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Table.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Table.pvr" Table.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Table.pvr"
SatyrAndTable.pod RCDATA "..\\..\\..\\assets\\Satyr\\SatyrAndTable.pod" SatyrAndTable.pod RCDATA "..\\..\\..\\assets\\Satyr\\SatyrAndTable.pod"
pointlight.pod RCDATA "..\\..\\..\\assets\\Satyr\\pointlight.pod" pointlight.pod RCDATA "..\\..\\..\\assets\\Satyr\\pointlight.pod"
effect_MRT_PFX3.pfx RCDATA "..\\effect_MRT_PFX3.pfx" effect_MRT_PFX3.pfx RCDATA "..\\effect_MRT_PFX3.pfx"
AttributelessVertexShader.vsh RCDATA "..\\AttributelessVertexShader.vsh" AttributelessVertexShader.vsh RCDATA "..\\AttributelessVertexShader.vsh"
GBufferFragmentShader.fsh RCDATA "..\\GBufferFragmentShader.fsh" GBufferFragmentShader.fsh RCDATA "..\\GBufferFragmentShader.fsh"
GBufferVertexShader.vsh RCDATA "..\\GBufferVertexShader.vsh" GBufferVertexShader.vsh RCDATA "..\\GBufferVertexShader.vsh"
GBufferFloorFragmentShader.fsh RCDATA "..\\GBufferFloorFragmentShader.fsh" GBufferFloorFragmentShader.fsh RCDATA "..\\GBufferFloorFragmentShader.fsh"
GBufferFloorVertexShader.vsh RCDATA "..\\GBufferFloorVertexShader.vsh" GBufferFloorVertexShader.vsh RCDATA "..\\GBufferFloorVertexShader.vsh"
DirectionalLightFragmentShader.fsh RCDATA "..\\DirectionalLightFragmentShader.fsh" DirectionalLightFragmentShader.fsh RCDATA "..\\DirectionalLightFragmentShader.fsh"
PointLightPass1FragmentShader.fsh RCDATA "..\\PointLightPass1FragmentShader.fsh" PointLightPass1FragmentShader.fsh RCDATA "..\\PointLightPass1FragmentShader.fsh"
PointLightPass1VertexShader.vsh RCDATA "..\\PointLightPass1VertexShader.vsh" PointLightPass1VertexShader.vsh RCDATA "..\\PointLightPass1VertexShader.vsh"
PointLightPass2FragmentShader.fsh RCDATA "..\\PointLightPass2FragmentShader.fsh" PointLightPass2FragmentShader.fsh RCDATA "..\\PointLightPass2FragmentShader.fsh"
PointLightPass2VertexShader.vsh RCDATA "..\\PointLightPass2VertexShader.vsh" PointLightPass2VertexShader.vsh RCDATA "..\\PointLightPass2VertexShader.vsh"
PointLightPass3FragmentShader.fsh RCDATA "..\\PointLightPass3FragmentShader.fsh" PointLightPass3FragmentShader.fsh RCDATA "..\\PointLightPass3FragmentShader.fsh"
PointLightPass3VertexShader.vsh RCDATA "..\\PointLightPass3VertexShader.vsh" PointLightPass3VertexShader.vsh RCDATA "..\\PointLightPass3VertexShader.vsh"
AttributelessVertexShader.vsh.spv RCDATA "..\\AttributelessVertexShader.vsh.spv" AttributelessVertexShader.vsh.spv RCDATA "..\\AttributelessVertexShader.vsh.spv"
GBufferFragmentShader.fsh.spv RCDATA "..\\GBufferFragmentShader.fsh.spv" GBufferFragmentShader.fsh.spv RCDATA "..\\GBufferFragmentShader.fsh.spv"
GBufferVertexShader.vsh.spv RCDATA "..\\GBufferVertexShader.vsh.spv" GBufferVertexShader.vsh.spv RCDATA "..\\GBufferVertexShader.vsh.spv"
GBufferFloorFragmentShader.fsh.spv RCDATA "..\\GBufferFloorFragmentShader.fsh.spv" GBufferFloorFragmentShader.fsh.spv RCDATA "..\\GBufferFloorFragmentShader.fsh.spv"
GBufferFloorVertexShader.vsh.spv RCDATA "..\\GBufferFloorVertexShader.vsh.spv" GBufferFloorVertexShader.vsh.spv RCDATA "..\\GBufferFloorVertexShader.vsh.spv"
DirectionalLightFragmentShader.fsh.spv RCDATA "..\\DirectionalLightFragmentShader.fsh.spv" DirectionalLightFragmentShader.fsh.spv RCDATA "..\\DirectionalLightFragmentShader.fsh.spv"
PointLightPass1FragmentShader.fsh.spv RCDATA "..\\PointLightPass1FragmentShader.fsh.spv" PointLightPass1FragmentShader.fsh.spv RCDATA "..\\PointLightPass1FragmentShader.fsh.spv"
PointLightPass1VertexShader.vsh.spv RCDATA "..\\PointLightPass1VertexShader.vsh.spv" PointLightPass1VertexShader.vsh.spv RCDATA "..\\PointLightPass1VertexShader.vsh.spv"
PointLightPass2FragmentShader.fsh.spv RCDATA "..\\PointLightPass2FragmentShader.fsh.spv" PointLightPass2FragmentShader.fsh.spv RCDATA "..\\PointLightPass2FragmentShader.fsh.spv"
PointLightPass2VertexShader.vsh.spv RCDATA "..\\PointLightPass2VertexShader.vsh.spv" PointLightPass2VertexShader.vsh.spv RCDATA "..\\PointLightPass2VertexShader.vsh.spv"
PointLightPass3FragmentShader.fsh.spv RCDATA "..\\PointLightPass3FragmentShader.fsh.spv" PointLightPass3FragmentShader.fsh.spv RCDATA "..\\PointLightPass3FragmentShader.fsh.spv"
PointLightPass3VertexShader.vsh.spv RCDATA "..\\PointLightPass3VertexShader.vsh.spv" PointLightPass3VertexShader.vsh.spv RCDATA "..\\PointLightPass3VertexShader.vsh.spv"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
container-corner.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-corner.pvr" container-corner.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-corner.pvr"
container-filler.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-filler.pvr" container-filler.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-filler.pvr"
container-vertical.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-vertical.pvr" container-vertical.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-vertical.pvr"
container-horizontal.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-horizontal.pvr" container-horizontal.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-horizontal.pvr"
topbar.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\topbar.pvr" topbar.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\topbar.pvr"
background.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\background.pvr" background.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\background.pvr"
clock-face.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\clock-face.pvr" clock-face.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\clock-face.pvr"
clock-face-small.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\clock-face-small.pvr" clock-face-small.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\clock-face-small.pvr"
hand.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\hand.pvr" hand.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\hand.pvr"
hand-small.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\hand-small.pvr" hand-small.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\hand-small.pvr"
battery.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\battery.pvr" battery.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\battery.pvr"
internet-web-browser.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\internet-web-browser.pvr" internet-web-browser.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\internet-web-browser.pvr"
mail-message-new.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\mail-message-new.pvr" mail-message-new.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\mail-message-new.pvr"
network-wireless.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\network-wireless.pvr" network-wireless.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\network-wireless.pvr"
office-calendar.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\office-calendar.pvr" office-calendar.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\office-calendar.pvr"
weather-sun-cloud.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-sun-cloud.pvr" weather-sun-cloud.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-sun-cloud.pvr"
weather-storm.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-storm.pvr" weather-storm.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-storm.pvr"
weather-rain.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-rain.pvr" weather-rain.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-rain.pvr"
text1.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text1.pvr" text1.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text1.pvr"
text2.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text2.pvr" text2.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text2.pvr"
text-weather.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-weather.pvr" text-weather.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-weather.pvr"
text-fri.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-fri.pvr" text-fri.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-fri.pvr"
text-sat.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-sat.pvr" text-sat.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-sat.pvr"
text-sun.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-sun.pvr" text-sun.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-sun.pvr"
text-mon.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-mon.pvr" text-mon.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-mon.pvr"
weather-sun-cloud-big.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-sun-cloud-big.pvr" weather-sun-cloud-big.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-sun-cloud-big.pvr"
window-bottom.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-bottom.pvr" window-bottom.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-bottom.pvr"
window-bottomcorner.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-bottomcorner.pvr" window-bottomcorner.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-bottomcorner.pvr"
window-side.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-side.pvr" window-side.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-side.pvr"
window-top.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-top.pvr" window-top.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-top.pvr"
window-topleft.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-topleft.pvr" window-topleft.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-topleft.pvr"
window-topright.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-topright.pvr" window-topright.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-topright.pvr"
loremipsum.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\loremipsum.pvr" loremipsum.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\loremipsum.pvr"
vertical-bar.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\vertical-bar.pvr" vertical-bar.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\vertical-bar.pvr"
ColShader.fsh RCDATA "..\\ColShader.fsh" ColShader.fsh RCDATA "..\\ColShader.fsh"
ColShader.vsh RCDATA "..\\ColShader.vsh" ColShader.vsh RCDATA "..\\ColShader.vsh"
ColShader.fsh.spv RCDATA "..\\ColShader.fsh.spv" ColShader.fsh.spv RCDATA "..\\ColShader.fsh.spv"
ColShader.vsh.spv RCDATA "..\\ColShader.vsh.spv" ColShader.vsh.spv RCDATA "..\\ColShader.vsh.spv"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script. // Microsoft Visual C++ generated resource script.
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118 #define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
#define APSTUDIO_READONLY_SYMBOLS #define APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include "windows.h" #include "windows.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources // English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE 1 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""winres.h""\r\n" "#include ""winres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// RCDATA // RCDATA
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
Lenna.pvr RCDATA "..\\..\\..\\assets\\Lenna.pvr" Lenna.pvr RCDATA "..\\..\\..\\assets\\Lenna.pvr"
FragShader.fsh RCDATA "..\\FragShader.fsh" FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh" VertShader.vsh RCDATA "..\\VertShader.vsh"
CompShader.csh RCDATA "..\\CompShader.csh" CompShader.csh RCDATA "..\\CompShader.csh"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv" FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv" VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
CompShader.csh.spv RCDATA "..\\CompShader.csh.spv" CompShader.csh.spv RCDATA "..\\CompShader.csh.spv"
#endif // English (United Kingdom) resources #endif // English (United Kingdom) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED #ifndef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment