Normalized Line endings.

Added a .gitattributes file and re-normalized all line endings.
parent b8ac5b76
* text=auto
*.bat eol=crlf
language: cpp
matrix:
include:
- name: "Android"
os: linux
dist: trusty
language: android
android:
components:
- tools
- platform-tools
- tools
- build-tools-27.0.3
- android-26
licenses:
- 'android-sdk-preview-license-.+'
- 'android-sdk-license-.+'
- 'android-ndk-license-.+'
before_install:
- echo y | sdkmanager "ndk-bundle"
before_script:
- cd build-android
- chmod +x gradlew
script: ./gradlew -PANDROID_ABI=arm64-v8a -PNOSIGN assembleRelease --stacktrace
- name: "Windows 32bit"
os: windows
script:
- mkdir build_windows_32
- cd build_windows_32
- cmake .. -G"Visual Studio 15 2017" && cmake --build . -- -m
- name: "Windows 64bit"
os: windows
script:
- mkdir build_windows_64
- cd build_windows_64
- cmake .. -G"Visual Studio 15 2017" -Ax64 && cmake --build . -- -m
- name: "Linux(Xenial) 32bit - gcc"
os: linux
dist: xenial
compiler: gcc
before_install:
- sudo dpkg --add-architecture i386
- sudo apt-get update -y
- sudo apt-get install -y gcc-5-multilib g++-5-multilib linux-libc-dev:i386
script:
- mkdir build_linux_gcc_32
- cd build_linux_gcc_32
- cmake -DWS=NullWS -DCMAKE_TOOLCHAIN_FILE="../cmake/toolchains/Linux-gcc-x86_32.cmake" .. && cmake --build . -- -j2
- name: "Linux(Xenial) 64bit - gcc"
os: linux
dist: xenial
compiler: gcc
script:
- mkdir build_linux_gcc_64
- cd build_linux_gcc_64
- cmake -DWS=NullWS -DCMAKE_TOOLCHAIN_FILE="../cmake/toolchains/Linux-gcc-x86_64.cmake" .. && cmake --build . -- -j2
- name: "Linux(Xenial) - clang"
os: linux
dist: xenial
compiler: clang
script:
- mkdir build_linux_clang_64
- cd build_linux_clang_64
- cmake -DWS=NullWS .. && cmake --build . -- -j2
- name: "macOS"
os: osx
osx_image: xcode9.4
script:
- mkdir build_macOS
- cd build_macOS
- cmake .. && cmake --build . -- -j2
branches:
only:
language: cpp
matrix:
include:
- name: "Android"
os: linux
dist: trusty
language: android
android:
components:
- tools
- platform-tools
- tools
- build-tools-27.0.3
- android-26
licenses:
- 'android-sdk-preview-license-.+'
- 'android-sdk-license-.+'
- 'android-ndk-license-.+'
before_install:
- echo y | sdkmanager "ndk-bundle"
before_script:
- cd build-android
- chmod +x gradlew
script: ./gradlew -PANDROID_ABI=arm64-v8a -PNOSIGN assembleRelease --stacktrace
- name: "Windows 32bit"
os: windows
script:
- mkdir build_windows_32
- cd build_windows_32
- cmake .. -G"Visual Studio 15 2017" && cmake --build . -- -m
- name: "Windows 64bit"
os: windows
script:
- mkdir build_windows_64
- cd build_windows_64
- cmake .. -G"Visual Studio 15 2017" -Ax64 && cmake --build . -- -m
- name: "Linux(Xenial) 32bit - gcc"
os: linux
dist: xenial
compiler: gcc
before_install:
- sudo dpkg --add-architecture i386
- sudo apt-get update -y
- sudo apt-get install -y gcc-5-multilib g++-5-multilib linux-libc-dev:i386
script:
- mkdir build_linux_gcc_32
- cd build_linux_gcc_32
- cmake -DWS=NullWS -DCMAKE_TOOLCHAIN_FILE="../cmake/toolchains/Linux-gcc-x86_32.cmake" .. && cmake --build . -- -j2
- name: "Linux(Xenial) 64bit - gcc"
os: linux
dist: xenial
compiler: gcc
script:
- mkdir build_linux_gcc_64
- cd build_linux_gcc_64
- cmake -DWS=NullWS -DCMAKE_TOOLCHAIN_FILE="../cmake/toolchains/Linux-gcc-x86_64.cmake" .. && cmake --build . -- -j2
- name: "Linux(Xenial) - clang"
os: linux
dist: xenial
compiler: clang
script:
- mkdir build_linux_clang_64
- cd build_linux_clang_64
- cmake -DWS=NullWS .. && cmake --build . -- -j2
- name: "macOS"
os: osx
osx_image: xcode9.4
script:
- mkdir build_macOS
- cd build_macOS
- cmake .. && cmake --build . -- -j2
branches:
only:
- master
\ No newline at end of file
cmake_minimum_required(VERSION 3.3)
include(ExternalProject)
project(${external_project_name}-download NONE)
# Setup the ExternalProject_Add call
ExternalProject_Add(external_${external_project_name}
PREFIX ${external_project_cmake_files_dir}
SOURCE_DIR ${external_project_src_dir}
UPDATE_COMMAND ""
URL ${external_project_url}
DOWNLOAD_DIR ${external_project_download_dir}
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
TEST_COMMAND ""
BUILD_BYPRODUCTS ${external_project_byproducts}
cmake_minimum_required(VERSION 3.3)
include(ExternalProject)
project(${external_project_name}-download NONE)
# Setup the ExternalProject_Add call
ExternalProject_Add(external_${external_project_name}
PREFIX ${external_project_cmake_files_dir}
SOURCE_DIR ${external_project_src_dir}
UPDATE_COMMAND ""
URL ${external_project_url}
DOWNLOAD_DIR ${external_project_download_dir}
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
TEST_COMMAND ""
BUILD_BYPRODUCTS ${external_project_byproducts}
)
\ No newline at end of file
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
GnomeWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeWood.pvr"
DarkWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\DarkWood.pvr"
ClearWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\ClearWood.pvr"
GnomeToy.pod RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeToy.pod"
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
GnomeWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeWood.pvr"
DarkWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\DarkWood.pvr"
ClearWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\ClearWood.pvr"
GnomeToy.pod RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeToy.pod"
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
arial_36_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\arial_36_rgb.pvr"
starjout_60_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\starjout_60_rgb.pvr"
title_36_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_36_rgb.pvr"
title_46_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_46_rgb.pvr"
title_56_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_56_rgb.pvr"
Text.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\Text.txt"
titletext.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\titletext.txt"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
arial_36_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\arial_36_rgb.pvr"
starjout_60_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\starjout_60_rgb.pvr"
title_36_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_36_rgb.pvr"
title_46_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_46_rgb.pvr"
title_56_rgb.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_56_rgb.pvr"
Text.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\Text.txt"
titletext.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\titletext.txt"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Table.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Table.pvr"
SatyrAndTable.pod RCDATA "..\\..\\..\\assets\\Satyr\\SatyrAndTable.pod"
pointlight.pod RCDATA "..\\..\\..\\assets\\Satyr\\pointlight.pod"
AttributelessVertexShader.vsh RCDATA "..\\AttributelessVertexShader.vsh"
DirectionalLightFragmentShader.fsh RCDATA "..\\DirectionalLightFragmentShader.fsh"
GBufferFloorFragmentShader.fsh RCDATA "..\\GBufferFloorFragmentShader.fsh"
GBufferFloorVertexShader.vsh RCDATA "..\\GBufferFloorVertexShader.vsh"
GBufferFragmentShader.fsh RCDATA "..\\GBufferFragmentShader.fsh"
GBufferVertexShader.vsh RCDATA "..\\GBufferVertexShader.vsh"
PointLightPass1FragmentShader.fsh RCDATA "..\\PointLightPass1FragmentShader.fsh"
PointLightPass1VertexShader.vsh RCDATA "..\\PointLightPass1VertexShader.vsh"
PointLightPass2FragmentShader.fsh RCDATA "..\\PointLightPass2FragmentShader.fsh"
PointLightPass2VertexShader.vsh RCDATA "..\\PointLightPass2VertexShader.vsh"
PointLightPass3FragmentShader.fsh RCDATA "..\\PointLightPass3FragmentShader.fsh"
PointLightPass3VertexShader.vsh RCDATA "..\\PointLightPass3VertexShader.vsh"
WritePlsToFbo.fsh RCDATA "..\\WritePlsToFbo.fsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Table.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Table.pvr"
SatyrAndTable.pod RCDATA "..\\..\\..\\assets\\Satyr\\SatyrAndTable.pod"
pointlight.pod RCDATA "..\\..\\..\\assets\\Satyr\\pointlight.pod"
AttributelessVertexShader.vsh RCDATA "..\\AttributelessVertexShader.vsh"
DirectionalLightFragmentShader.fsh RCDATA "..\\DirectionalLightFragmentShader.fsh"
GBufferFloorFragmentShader.fsh RCDATA "..\\GBufferFloorFragmentShader.fsh"
GBufferFloorVertexShader.vsh RCDATA "..\\GBufferFloorVertexShader.vsh"
GBufferFragmentShader.fsh RCDATA "..\\GBufferFragmentShader.fsh"
GBufferVertexShader.vsh RCDATA "..\\GBufferVertexShader.vsh"
PointLightPass1FragmentShader.fsh RCDATA "..\\PointLightPass1FragmentShader.fsh"
PointLightPass1VertexShader.vsh RCDATA "..\\PointLightPass1VertexShader.vsh"
PointLightPass2FragmentShader.fsh RCDATA "..\\PointLightPass2FragmentShader.fsh"
PointLightPass2VertexShader.vsh RCDATA "..\\PointLightPass2VertexShader.vsh"
PointLightPass3FragmentShader.fsh RCDATA "..\\PointLightPass3FragmentShader.fsh"
PointLightPass3VertexShader.vsh RCDATA "..\\PointLightPass3VertexShader.vsh"
WritePlsToFbo.fsh RCDATA "..\\WritePlsToFbo.fsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Lenna.pvr RCDATA "..\\..\\..\\assets\\Lenna.pvr"
FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh"
VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh"
CompShader_ES3.csh RCDATA "..\\CompShader_ES3.csh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Lenna.pvr RCDATA "..\\..\\..\\assets\\Lenna.pvr"
FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh"
VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh"
CompShader_ES3.csh RCDATA "..\\CompShader_ES3.csh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
BlitFragShader.fsh RCDATA "..\\BlitFragShader.fsh"
BlitVertShader.vsh RCDATA "..\\BlitVertShader.vsh"
HalfAndHalfFragShader.fsh RCDATA "..\\HalfAndHalfFragShader.fsh"
HalfAndHalfVertShader.vsh RCDATA "..\\HalfAndHalfVertShader.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
BlitFragShader.fsh RCDATA "..\\BlitFragShader.fsh"
BlitVertShader.vsh RCDATA "..\\BlitVertShader.vsh"
HalfAndHalfFragShader.fsh RCDATA "..\\HalfAndHalfFragShader.fsh"
HalfAndHalfVertShader.vsh RCDATA "..\\HalfAndHalfVertShader.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Default_albedo.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_albedo.pvr"
Default_emissive.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_emissive.pvr"
Default_occlusionRoughnessMetallic.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_occlusionRoughnessMetallic.pvr"
Default_normal.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_normal.pvr"
misty_pines_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\misty_pines_rgb9e5.pvr"
misty_pines_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\misty_pines_rgb9e5_Irradiance.pvr"
misty_pines_rgb9e5_Prefiltered.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\misty_pines_rgb9e5_Prefiltered.pvr"
satara_night_scale_0.305_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5.pvr"
satara_night_scale_0.305_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5_Irradiance.pvr"
satara_night_scale_0.305_rgb9e5_Prefiltered.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5_Prefiltered.pvr"
brdfLUT.pvr RCDATA "..\\..\\..\\assets\\brdfLUT.pvr"
damagedHelmet.bin RCDATA "..\\..\\..\\assets\\damagedHelmet\\damagedHelmet.bin"
damagedHelmet.gltf RCDATA "..\\..\\..\\assets\\damagedHelmet\\damagedHelmet.gltf"
sphere.pod RCDATA "..\\..\\..\\assets\\ParticleSystem\\sphere.pod"
PBRFragShader.fsh RCDATA "..\\PBRFragShader.fsh"
PBRVertShader.vsh RCDATA "..\\PBRVertShader.vsh"
SkyboxFragShader.fsh RCDATA "..\\SkyboxFragShader.fsh"
SkyboxVertShader.vsh RCDATA "..\\SkyboxVertShader.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Default_albedo.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_albedo.pvr"
Default_emissive.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_emissive.pvr"
Default_occlusionRoughnessMetallic.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_occlusionRoughnessMetallic.pvr"
Default_normal.pvr RCDATA "..\\..\\..\\assets\\damagedHelmet\\Default_normal.pvr"
misty_pines_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\misty_pines_rgb9e5.pvr"
misty_pines_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\misty_pines_rgb9e5_Irradiance.pvr"
misty_pines_rgb9e5_Prefiltered.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\misty_pines_rgb9e5_Prefiltered.pvr"
satara_night_scale_0.305_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5.pvr"
satara_night_scale_0.305_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5_Irradiance.pvr"
satara_night_scale_0.305_rgb9e5_Prefiltered.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5_Prefiltered.pvr"
brdfLUT.pvr RCDATA "..\\..\\..\\assets\\brdfLUT.pvr"
damagedHelmet.bin RCDATA "..\\..\\..\\assets\\damagedHelmet\\damagedHelmet.bin"
damagedHelmet.gltf RCDATA "..\\..\\..\\assets\\damagedHelmet\\damagedHelmet.gltf"
sphere.pod RCDATA "..\\..\\..\\assets\\ParticleSystem\\sphere.pod"
PBRFragShader.fsh RCDATA "..\\PBRFragShader.fsh"
PBRVertShader.vsh RCDATA "..\\PBRVertShader.vsh"
SkyboxFragShader.fsh RCDATA "..\\SkyboxFragShader.fsh"
SkyboxVertShader.vsh RCDATA "..\\SkyboxVertShader.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
GnomeWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeWood.pvr"
DarkWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\DarkWood.pvr"
ClearWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\ClearWood.pvr"
GnomeToy.pod RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeToy.pod"
FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh"
VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh"
TexQuadFragShader_ES3.fsh RCDATA "..\\TexQuadFragShader_ES3.fsh"
TexQuadVertShader_ES3.vsh RCDATA "..\\TexQuadVertShader_ES3.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
GnomeWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeWood.pvr"
DarkWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\DarkWood.pvr"
ClearWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\ClearWood.pvr"
GnomeToy.pod RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeToy.pod"
FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh"
VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh"
TexQuadFragShader_ES3.fsh RCDATA "..\\TexQuadFragShader_ES3.fsh"
TexQuadVertShader_ES3.vsh RCDATA "..\\TexQuadVertShader_ES3.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
ATM.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\ATM.pvr"
bank.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\bank.pvr"
bar.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\bar.pvr"
butcher.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\butcher.pvr"
cafe.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\cafe.pvr"
casino.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\casino.pvr"
cinema.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\cinema.pvr"
college.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\college.pvr"
courthouse.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\courthouse.pvr"
dentist.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\dentist.pvr"
doctors.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\doctors.pvr"
embassy.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\embassy.pvr"
fastfood.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\fastfood.pvr"
fire.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\fire.pvr"
florist.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\florist.pvr"
font.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\font.pvr"
hairdresser.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\hairdresser.pvr"
hospital.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\hospital.pvr"
library.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\library.pvr"
optician.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\optician.pvr"
other.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\other.pvr"
parking.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\parking.pvr"
petrol.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\petrol.pvr"
pharmacy.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\pharmacy.pvr"
police.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\police.pvr"
postbox.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\postbox.pvr"
postoffice.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\postoffice.pvr"
pub.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\pub.pvr"
restaurant.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\restaurant.pvr"
Road.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\Road.pvr"
shop.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\shop.pvr"
theatre.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\theatre.pvr"
toilets.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\toilets.pvr"
university.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\university.pvr"
vets.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\vets.pvr"
worship.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\worship.pvr"
map.osm RCDATA "..\\..\\..\\assets\\Navigation2D\\map.osm"
AA_VertShader.vsh RCDATA "..\\AA_VertShader.vsh"
AA_FragShader.fsh RCDATA "..\\AA_FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
ATM.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\ATM.pvr"
bank.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\bank.pvr"
bar.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\bar.pvr"
butcher.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\butcher.pvr"
cafe.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\cafe.pvr"
casino.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\casino.pvr"
cinema.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\cinema.pvr"
college.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\college.pvr"
courthouse.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\courthouse.pvr"
dentist.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\dentist.pvr"
doctors.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\doctors.pvr"
embassy.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\embassy.pvr"
fastfood.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\fastfood.pvr"
fire.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\fire.pvr"
florist.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\florist.pvr"
font.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\font.pvr"
hairdresser.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\hairdresser.pvr"
hospital.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\hospital.pvr"
library.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\library.pvr"
optician.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\optician.pvr"
other.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\other.pvr"
parking.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\parking.pvr"
petrol.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\petrol.pvr"
pharmacy.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\pharmacy.pvr"
police.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\police.pvr"
postbox.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\postbox.pvr"
postoffice.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\postoffice.pvr"
pub.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\pub.pvr"
restaurant.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\restaurant.pvr"
Road.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\Road.pvr"
shop.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\shop.pvr"
theatre.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\theatre.pvr"
toilets.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\toilets.pvr"
university.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\university.pvr"
vets.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\vets.pvr"
worship.pvr RCDATA "..\\..\\..\\assets\\Navigation2D\\worship.pvr"
map.osm RCDATA "..\\..\\..\\assets\\Navigation2D\\map.osm"
AA_VertShader.vsh RCDATA "..\\AA_VertShader.vsh"
AA_FragShader.fsh RCDATA "..\\AA_FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
font.pvr RCDATA "..\\..\\..\\assets\\Navigation3D\\font.pvr"
Road.pvr RCDATA "..\\..\\..\\assets\\Navigation3D\\Road.pvr"
map.osm RCDATA "..\\..\\..\\assets\\Navigation3D\\map.osm"
AA_VertShader_ES2.vsh RCDATA "..\\AA_VertShader_ES2.vsh"
AA_FragShader_ES2.fsh RCDATA "..\\AA_FragShader_ES2.fsh"
VertShader_ES2.vsh RCDATA "..\\VertShader_ES2.vsh"
FragShader_ES2.fsh RCDATA "..\\FragShader_ES2.fsh"
PlanarShadow_VertShader_ES2.vsh RCDATA "..\\PlanarShadow_VertShader_ES2.vsh"
PlanarShadow_FragShader_ES2.fsh RCDATA "..\\PlanarShadow_FragShader_ES2.fsh"
PerVertexLight_VertShader_ES2.vsh RCDATA "..\\PerVertexLight_VertShader_ES2.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
font.pvr RCDATA "..\\..\\..\\assets\\Navigation3D\\font.pvr"
Road.pvr RCDATA "..\\..\\..\\assets\\Navigation3D\\Road.pvr"
map.osm RCDATA "..\\..\\..\\assets\\Navigation3D\\map.osm"
AA_VertShader_ES2.vsh RCDATA "..\\AA_VertShader_ES2.vsh"
AA_FragShader_ES2.fsh RCDATA "..\\AA_FragShader_ES2.fsh"
VertShader_ES2.vsh RCDATA "..\\VertShader_ES2.vsh"
FragShader_ES2.fsh RCDATA "..\\FragShader_ES2.fsh"
PlanarShadow_VertShader_ES2.vsh RCDATA "..\\PlanarShadow_VertShader_ES2.vsh"
PlanarShadow_FragShader_ES2.fsh RCDATA "..\\PlanarShadow_FragShader_ES2.fsh"
PerVertexLight_VertShader_ES2.vsh RCDATA "..\\PerVertexLight_VertShader_ES2.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Lenna.pvr RCDATA "..\\..\\..\\assets\\Lenna.pvr"
QuadFragShader_ES3.fsh RCDATA "..\\QuadFragShader_ES3.fsh"
QuadVertShader_ES3.vsh RCDATA "..\\QuadVertShader_ES3.vsh"
ConvolutionKernel.cl RCDATA "..\\ConvolutionKernel.cl"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Lenna.pvr RCDATA "..\\..\\..\\assets\\Lenna.pvr"
QuadFragShader_ES3.fsh RCDATA "..\\QuadFragShader_ES3.fsh"
QuadVertShader_ES3.vsh RCDATA "..\\QuadVertShader_ES3.vsh"
ConvolutionKernel.cl RCDATA "..\\ConvolutionKernel.cl"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod"
FragShader_ES2.fsh RCDATA "..\\FragShader_ES2.fsh"
FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh"
VertShader_ES2.vsh RCDATA "..\\VertShader_ES2.vsh"
VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh"
GraphFragShader_ES2.fsh RCDATA "..\\GraphFragShader_ES2.fsh"
GraphFragShader_ES3.fsh RCDATA "..\\GraphFragShader_ES3.fsh"
GraphVertShader_ES2.vsh RCDATA "..\\GraphVertShader_ES2.vsh"
GraphVertShader_ES3.vsh RCDATA "..\\GraphVertShader_ES3.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod"
FragShader_ES2.fsh RCDATA "..\\FragShader_ES2.fsh"
FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh"
VertShader_ES2.vsh RCDATA "..\\VertShader_ES2.vsh"
VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh"
GraphFragShader_ES2.fsh RCDATA "..\\GraphFragShader_ES2.fsh"
GraphFragShader_ES3.fsh RCDATA "..\\GraphFragShader_ES3.fsh"
GraphVertShader_ES2.vsh RCDATA "..\\GraphVertShader_ES2.vsh"
GraphVertShader_ES3.vsh RCDATA "..\\GraphVertShader_ES3.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod"
FragShader_ES2.fsh RCDATA "..\\FragShader_ES2.fsh"
FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh"
VertShader_ES2.vsh RCDATA "..\\VertShader_ES2.vsh"
VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod"
FragShader_ES2.fsh RCDATA "..\\FragShader_ES2.fsh"
FragShader_ES3.fsh RCDATA "..\\FragShader_ES3.fsh"
VertShader_ES2.vsh RCDATA "..\\VertShader_ES2.vsh"
VertShader_ES3.vsh RCDATA "..\\VertShader_ES3.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
sphere.pod RCDATA "..\\..\\..\\assets\\ParticleSystem\\sphere.pod"
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
ParticleFragShader.fsh RCDATA "..\\ParticleFragShader.fsh"
ParticleVertShader.vsh RCDATA "..\\ParticleVertShader.vsh"
ParticleSolver.csh RCDATA "..\\ParticleSolver.csh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
sphere.pod RCDATA "..\\..\\..\\assets\\ParticleSystem\\sphere.pod"
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
ParticleFragShader.fsh RCDATA "..\\ParticleFragShader.fsh"
ParticleVertShader.vsh RCDATA "..\\ParticleVertShader.vsh"
ParticleSolver.csh RCDATA "..\\ParticleSolver.csh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
satara_night_scale_0.305_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5.pvr"
satara_night_scale_0.305_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5_Irradiance.pvr"
pink_sunrise_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\pink_sunrise_rgb9e5.pvr"
pink_sunrise_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\pink_sunrise_rgb9e5_Irradiance.pvr"
signal_hill_sunrise_scale_0.312_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\signal_hill_sunrise_scale_0.312_rgb9e5.pvr"
signal_hill_sunrise_scale_0.312_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\signal_hill_sunrise_scale_0.312_rgb9e5_Irradiance.pvr"
GaussianBlurFragmentShader.fsh.in RCDATA "..\\GaussianBlurFragmentShader.fsh.in"
LinearGaussianBlurVertexShader.vsh.in RCDATA "..\\LinearGaussianBlurVertexShader.vsh.in"
LinearGaussianBlurFragmentShader.fsh.in RCDATA "..\\LinearGaussianBlurFragmentShader.fsh.in"
ComputeGaussianBlurHorizontalShader.csh.in RCDATA "..\\ComputeGaussianBlurHorizontalShader.csh.in"
ComputeGaussianBlurVerticalShader.csh.in RCDATA "..\\ComputeGaussianBlurVerticalShader.csh.in"
Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod"
Downsample2x2FragShader.fsh RCDATA "..\\Downsample2x2FragShader.fsh"
Downsample2x2VertShader.vsh RCDATA "..\\Downsample2x2VertShader.vsh"
Downsample4x4FragShader.fsh RCDATA "..\\Downsample4x4FragShader.fsh"
Downsample4x4VertShader.vsh RCDATA "..\\Downsample4x4VertShader.vsh"
DualFilterDownSampleFragShader.fsh RCDATA "..\\DualFilterDownSampleFragShader.fsh"
DualFilterDownVertShader.vsh RCDATA "..\\DualFilterDownVertShader.vsh"
DualFilterUpSampleFragShader.fsh RCDATA "..\\DualFilterUpSampleFragShader.fsh"
DualFilterUpSampleMergedFinalPassFragShader.fsh RCDATA "..\\DualFilterUpSampleMergedFinalPassFragShader.fsh"
DualFilterUpVertShader.vsh RCDATA "..\\DualFilterUpVertShader.vsh"
TentFilterFirstUpSampleFragShader.fsh RCDATA "..\\TentFilterFirstUpSampleFragShader.fsh"
TentFilterUpSampleFragShader.fsh RCDATA "..\\TentFilterUpSampleFragShader.fsh"
TentFilterUpSampleMergedFinalPassFragShader.fsh RCDATA "..\\TentFilterUpSampleMergedFinalPassFragShader.fsh"
TentFilterUpSampleVertShader.vsh RCDATA "..\\TentFilterUpSampleVertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh"
KawaseFragShader.fsh RCDATA "..\\KawaseFragShader.fsh"
KawaseVertShader.vsh RCDATA "..\\KawaseVertShader.vsh"
PostBloomFragShader.fsh RCDATA "..\\PostBloomFragShader.fsh"
PostBloomVertShader.vsh RCDATA "..\\PostBloomVertShader.vsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
SkyboxFragShader.fsh RCDATA "..\\SkyboxFragShader.fsh"
SkyboxVertShader.vsh RCDATA "..\\SkyboxVertShader.vsh"
GaussianVertShader.vsh RCDATA "..\\GaussianVertShader.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
satara_night_scale_0.305_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5.pvr"
satara_night_scale_0.305_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\satara_night_scale_0.305_rgb9e5_Irradiance.pvr"
pink_sunrise_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\pink_sunrise_rgb9e5.pvr"
pink_sunrise_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\pink_sunrise_rgb9e5_Irradiance.pvr"
signal_hill_sunrise_scale_0.312_rgb9e5.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\signal_hill_sunrise_scale_0.312_rgb9e5.pvr"
signal_hill_sunrise_scale_0.312_rgb9e5_Irradiance.pvr RCDATA "..\\..\\..\\assets\\HdrScenes\\signal_hill_sunrise_scale_0.312_rgb9e5_Irradiance.pvr"
GaussianBlurFragmentShader.fsh.in RCDATA "..\\GaussianBlurFragmentShader.fsh.in"
LinearGaussianBlurVertexShader.vsh.in RCDATA "..\\LinearGaussianBlurVertexShader.vsh.in"
LinearGaussianBlurFragmentShader.fsh.in RCDATA "..\\LinearGaussianBlurFragmentShader.fsh.in"
ComputeGaussianBlurHorizontalShader.csh.in RCDATA "..\\ComputeGaussianBlurHorizontalShader.csh.in"
ComputeGaussianBlurVerticalShader.csh.in RCDATA "..\\ComputeGaussianBlurVerticalShader.csh.in"
Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod"
Downsample2x2FragShader.fsh RCDATA "..\\Downsample2x2FragShader.fsh"
Downsample2x2VertShader.vsh RCDATA "..\\Downsample2x2VertShader.vsh"
Downsample4x4FragShader.fsh RCDATA "..\\Downsample4x4FragShader.fsh"
Downsample4x4VertShader.vsh RCDATA "..\\Downsample4x4VertShader.vsh"
DualFilterDownSampleFragShader.fsh RCDATA "..\\DualFilterDownSampleFragShader.fsh"
DualFilterDownVertShader.vsh RCDATA "..\\DualFilterDownVertShader.vsh"
DualFilterUpSampleFragShader.fsh RCDATA "..\\DualFilterUpSampleFragShader.fsh"
DualFilterUpSampleMergedFinalPassFragShader.fsh RCDATA "..\\DualFilterUpSampleMergedFinalPassFragShader.fsh"
DualFilterUpVertShader.vsh RCDATA "..\\DualFilterUpVertShader.vsh"
TentFilterFirstUpSampleFragShader.fsh RCDATA "..\\TentFilterFirstUpSampleFragShader.fsh"
TentFilterUpSampleFragShader.fsh RCDATA "..\\TentFilterUpSampleFragShader.fsh"
TentFilterUpSampleMergedFinalPassFragShader.fsh RCDATA "..\\TentFilterUpSampleMergedFinalPassFragShader.fsh"
TentFilterUpSampleVertShader.vsh RCDATA "..\\TentFilterUpSampleVertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh"
KawaseFragShader.fsh RCDATA "..\\KawaseFragShader.fsh"
KawaseVertShader.vsh RCDATA "..\\KawaseVertShader.vsh"
PostBloomFragShader.fsh RCDATA "..\\PostBloomFragShader.fsh"
PostBloomVertShader.vsh RCDATA "..\\PostBloomVertShader.vsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
SkyboxFragShader.fsh RCDATA "..\\SkyboxFragShader.fsh"
SkyboxVertShader.vsh RCDATA "..\\SkyboxVertShader.vsh"
GaussianVertShader.vsh RCDATA "..\\GaussianVertShader.vsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Arm.pvr RCDATA "..\\..\\..\\assets\\Robot\\Arm.pvr"
Grid.pvr RCDATA "..\\..\\..\\assets\\Robot\\Grid.pvr"
Pipes.pvr RCDATA "..\\..\\..\\assets\\Robot\\Pipes.pvr"
RobotDiffuse.pvr RCDATA "..\\..\\..\\assets\\Robot\\RobotDiffuse.pvr"
RobotNormal.pvr RCDATA "..\\..\\..\\assets\\Robot\\RobotNormal.pvr"
Tiles.pvr RCDATA "..\\..\\..\\assets\\Robot\\Tiles.pvr"
Robot.pod RCDATA "..\\..\\..\\assets\\Robot\\Robot.pod"
DefaultVertShader.vsh RCDATA "..\\DefaultVertShader.vsh"
DefaultFragShader.fsh RCDATA "..\\DefaultFragShader.fsh"
SkinnedVertShader.vsh RCDATA "..\\SkinnedVertShader.vsh"
SkinnedFragShader.fsh RCDATA "..\\SkinnedFragShader.fsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Arm.pvr RCDATA "..\\..\\..\\assets\\Robot\\Arm.pvr"
Grid.pvr RCDATA "..\\..\\..\\assets\\Robot\\Grid.pvr"
Pipes.pvr RCDATA "..\\..\\..\\assets\\Robot\\Pipes.pvr"
RobotDiffuse.pvr RCDATA "..\\..\\..\\assets\\Robot\\RobotDiffuse.pvr"
RobotNormal.pvr RCDATA "..\\..\\..\\assets\\Robot\\RobotNormal.pvr"
Tiles.pvr RCDATA "..\\..\\..\\assets\\Robot\\Tiles.pvr"
Robot.pod RCDATA "..\\..\\..\\assets\\Robot\\Robot.pod"
DefaultVertShader.vsh RCDATA "..\\DefaultVertShader.vsh"
DefaultFragShader.fsh RCDATA "..\\DefaultFragShader.fsh"
SkinnedVertShader.vsh RCDATA "..\\SkinnedVertShader.vsh"
SkinnedFragShader.fsh RCDATA "..\\SkinnedFragShader.fsh"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
/*!*********************************************************************************************************************
\File MainWindows.cpp
\Title Main Windows
\Author PowerVR by Imagination, Developer Technology Team.
\Copyright Copyright(c) Imagination Technologies Limited.
\brief Adds the entry point for running the example on a Windows platform.
***********************************************************************************************************************/
#include "VulkanHelloAPI.h"
#ifdef VK_USE_PLATFORM_WIN32_KHR
static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CLOSE:
PostQuitMessage(0);
break;
case WM_PAINT:
return 0;
case WM_SIZE:
return 0;
default:
break;
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
void createWin32WIndowSurface(VulkanHelloAPI& VulkanExample)
{
VulkanExample.surfaceData.width = 1280.0f;
VulkanExample.surfaceData.height = 800.0f;
WNDCLASS win_class;
VulkanExample.surfaceData.connection = GetModuleHandle(NULL);
win_class.style = CS_HREDRAW | CS_VREDRAW;
win_class.lpfnWndProc = (WNDPROC)WndProc;
win_class.cbClsExtra = 0;
win_class.cbWndExtra = 0;
win_class.hInstance = VulkanExample.surfaceData.connection;
win_class.hIcon = LoadIcon(VulkanExample.surfaceData.connection, "ICON");
win_class.hCursor = 0;
win_class.lpszMenuName = 0;
win_class.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
win_class.lpszClassName = "Vulkan Hello API Sample";
if (!RegisterClass(&win_class))
{
Log(true, "Unexpected Error - WIN32 Window Class creation Failed \n");
exit(1);
}
RECT WndRect = { 0, 0, (LONG)VulkanExample.surfaceData.width, (LONG)VulkanExample.surfaceData.height };
AdjustWindowRect(&WndRect, WS_OVERLAPPEDWINDOW, FALSE);
VulkanExample.surfaceData.window = CreateWindowEx(0, win_class.lpszClassName, win_class.lpszClassName, WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_SYSMENU, 100, 100,
WndRect.right - WndRect.left, WndRect.bottom - WndRect.top, NULL, NULL, VulkanExample.surfaceData.connection, NULL);
if (!VulkanExample.surfaceData.window)
{
Log(true, "Unexpected Error - WIN32 Window creation Failed \n");
exit(1);
}
}
static void destroyWin32WindowSurface(VulkanHelloAPI& VulkanExample)
{
DestroyWindow(VulkanExample.surfaceData.window);
PostQuitMessage(0);
}
int CALLBACK WinMain(_In_ HINSTANCE hInstance, _In_ HINSTANCE, _In_ LPSTR lpCmdLine, _In_ int nCmdShow)
{
VulkanHelloAPI VulkanExample;
createWin32WIndowSurface(VulkanExample);
VulkanExample.initialize();
VulkanExample.recordCommandBuffer();
for (uint32_t i = 0; i < 800; ++i)
{
VulkanExample.drawFrame();
}
VulkanExample.deinitialize();
destroyWin32WindowSurface(VulkanExample);
return 0;
}
#endif
/*!*********************************************************************************************************************
\File MainWindows.cpp
\Title Main Windows
\Author PowerVR by Imagination, Developer Technology Team.
\Copyright Copyright(c) Imagination Technologies Limited.
\brief Adds the entry point for running the example on a Windows platform.
***********************************************************************************************************************/
#include "VulkanHelloAPI.h"
#ifdef VK_USE_PLATFORM_WIN32_KHR
static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CLOSE:
PostQuitMessage(0);
break;
case WM_PAINT:
return 0;
case WM_SIZE:
return 0;
default:
break;
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
void createWin32WIndowSurface(VulkanHelloAPI& VulkanExample)
{
VulkanExample.surfaceData.width = 1280.0f;
VulkanExample.surfaceData.height = 800.0f;
WNDCLASS win_class;
VulkanExample.surfaceData.connection = GetModuleHandle(NULL);
win_class.style = CS_HREDRAW | CS_VREDRAW;
win_class.lpfnWndProc = (WNDPROC)WndProc;
win_class.cbClsExtra = 0;
win_class.cbWndExtra = 0;
win_class.hInstance = VulkanExample.surfaceData.connection;
win_class.hIcon = LoadIcon(VulkanExample.surfaceData.connection, "ICON");
win_class.hCursor = 0;
win_class.lpszMenuName = 0;
win_class.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
win_class.lpszClassName = "Vulkan Hello API Sample";
if (!RegisterClass(&win_class))
{
Log(true, "Unexpected Error - WIN32 Window Class creation Failed \n");
exit(1);
}
RECT WndRect = { 0, 0, (LONG)VulkanExample.surfaceData.width, (LONG)VulkanExample.surfaceData.height };
AdjustWindowRect(&WndRect, WS_OVERLAPPEDWINDOW, FALSE);
VulkanExample.surfaceData.window = CreateWindowEx(0, win_class.lpszClassName, win_class.lpszClassName, WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_SYSMENU, 100, 100,
WndRect.right - WndRect.left, WndRect.bottom - WndRect.top, NULL, NULL, VulkanExample.surfaceData.connection, NULL);
if (!VulkanExample.surfaceData.window)
{
Log(true, "Unexpected Error - WIN32 Window creation Failed \n");
exit(1);
}
}
static void destroyWin32WindowSurface(VulkanHelloAPI& VulkanExample)
{
DestroyWindow(VulkanExample.surfaceData.window);
PostQuitMessage(0);
}
int CALLBACK WinMain(_In_ HINSTANCE hInstance, _In_ HINSTANCE, _In_ LPSTR lpCmdLine, _In_ int nCmdShow)
{
VulkanHelloAPI VulkanExample;
createWin32WIndowSurface(VulkanExample);
VulkanExample.initialize();
VulkanExample.recordCommandBuffer();
for (uint32_t i = 0; i < 800; ++i)
{
VulkanExample.drawFrame();
}
VulkanExample.deinitialize();
destroyWin32WindowSurface(VulkanExample);
return 0;
}
#endif
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
GnomeWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeWood.pvr"
DarkWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\DarkWood.pvr"
ClearWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\ClearWood.pvr"
GnomeToy.pod RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeToy.pod"
VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
GnomeWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeWood.pvr"
DarkWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\DarkWood.pvr"
ClearWood.pvr RCDATA "..\\..\\..\\assets\\GnomeToy\\ClearWood.pvr"
GnomeToy.pod RCDATA "..\\..\\..\\assets\\GnomeToy\\GnomeToy.pod"
VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
arial_36.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\arial_36.pvr"
starjout_60.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\starjout_60.pvr"
title_36.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_36.pvr"
title_46.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_46.pvr"
title_56.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_56.pvr"
Text.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\Text.txt"
titletext.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\titletext.txt"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
arial_36.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\arial_36.pvr"
starjout_60.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\starjout_60.pvr"
title_36.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_36.pvr"
title_46.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_46.pvr"
title_56.pvr RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\title_56.pvr"
Text.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\Text.txt"
titletext.txt RCDATA "..\\..\\..\\assets\\IntroducingUIRenderer\\titletext.txt"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod"
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
Satyr.pod RCDATA "..\\..\\..\\assets\\Satyr\\Satyr.pod"
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Table.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Table.pvr"
SatyrAndTable.pod RCDATA "..\\..\\..\\assets\\Satyr\\SatyrAndTable.pod"
pointlight.pod RCDATA "..\\..\\..\\assets\\Satyr\\pointlight.pod"
AttributelessVertexShader.vsh RCDATA "..\\AttributelessVertexShader.vsh"
GBufferFragmentShader.fsh RCDATA "..\\GBufferFragmentShader.fsh"
GBufferVertexShader.vsh RCDATA "..\\GBufferVertexShader.vsh"
GBufferFloorFragmentShader.fsh RCDATA "..\\GBufferFloorFragmentShader.fsh"
GBufferFloorVertexShader.vsh RCDATA "..\\GBufferFloorVertexShader.vsh"
DirectionalLightFragmentShader.fsh RCDATA "..\\DirectionalLightFragmentShader.fsh"
PointLightPass1FragmentShader.fsh RCDATA "..\\PointLightPass1FragmentShader.fsh"
PointLightPass1VertexShader.vsh RCDATA "..\\PointLightPass1VertexShader.vsh"
PointLightPass2FragmentShader.fsh RCDATA "..\\PointLightPass2FragmentShader.fsh"
PointLightPass2VertexShader.vsh RCDATA "..\\PointLightPass2VertexShader.vsh"
PointLightPass3FragmentShader.fsh RCDATA "..\\PointLightPass3FragmentShader.fsh"
PointLightPass3VertexShader.vsh RCDATA "..\\PointLightPass3VertexShader.vsh"
AttributelessVertexShader.vsh.spv RCDATA "..\\AttributelessVertexShader.vsh.spv"
GBufferFragmentShader.fsh.spv RCDATA "..\\GBufferFragmentShader.fsh.spv"
GBufferVertexShader.vsh.spv RCDATA "..\\GBufferVertexShader.vsh.spv"
GBufferFloorFragmentShader.fsh.spv RCDATA "..\\GBufferFloorFragmentShader.fsh.spv"
GBufferFloorVertexShader.vsh.spv RCDATA "..\\GBufferFloorVertexShader.vsh.spv"
DirectionalLightFragmentShader.fsh.spv RCDATA "..\\DirectionalLightFragmentShader.fsh.spv"
PointLightPass1FragmentShader.fsh.spv RCDATA "..\\PointLightPass1FragmentShader.fsh.spv"
PointLightPass1VertexShader.vsh.spv RCDATA "..\\PointLightPass1VertexShader.vsh.spv"
PointLightPass2FragmentShader.fsh.spv RCDATA "..\\PointLightPass2FragmentShader.fsh.spv"
PointLightPass2VertexShader.vsh.spv RCDATA "..\\PointLightPass2VertexShader.vsh.spv"
PointLightPass3FragmentShader.fsh.spv RCDATA "..\\PointLightPass3FragmentShader.fsh.spv"
PointLightPass3VertexShader.vsh.spv RCDATA "..\\PointLightPass3VertexShader.vsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Table.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Table.pvr"
SatyrAndTable.pod RCDATA "..\\..\\..\\assets\\Satyr\\SatyrAndTable.pod"
pointlight.pod RCDATA "..\\..\\..\\assets\\Satyr\\pointlight.pod"
AttributelessVertexShader.vsh RCDATA "..\\AttributelessVertexShader.vsh"
GBufferFragmentShader.fsh RCDATA "..\\GBufferFragmentShader.fsh"
GBufferVertexShader.vsh RCDATA "..\\GBufferVertexShader.vsh"
GBufferFloorFragmentShader.fsh RCDATA "..\\GBufferFloorFragmentShader.fsh"
GBufferFloorVertexShader.vsh RCDATA "..\\GBufferFloorVertexShader.vsh"
DirectionalLightFragmentShader.fsh RCDATA "..\\DirectionalLightFragmentShader.fsh"
PointLightPass1FragmentShader.fsh RCDATA "..\\PointLightPass1FragmentShader.fsh"
PointLightPass1VertexShader.vsh RCDATA "..\\PointLightPass1VertexShader.vsh"
PointLightPass2FragmentShader.fsh RCDATA "..\\PointLightPass2FragmentShader.fsh"
PointLightPass2VertexShader.vsh RCDATA "..\\PointLightPass2VertexShader.vsh"
PointLightPass3FragmentShader.fsh RCDATA "..\\PointLightPass3FragmentShader.fsh"
PointLightPass3VertexShader.vsh RCDATA "..\\PointLightPass3VertexShader.vsh"
AttributelessVertexShader.vsh.spv RCDATA "..\\AttributelessVertexShader.vsh.spv"
GBufferFragmentShader.fsh.spv RCDATA "..\\GBufferFragmentShader.fsh.spv"
GBufferVertexShader.vsh.spv RCDATA "..\\GBufferVertexShader.vsh.spv"
GBufferFloorFragmentShader.fsh.spv RCDATA "..\\GBufferFloorFragmentShader.fsh.spv"
GBufferFloorVertexShader.vsh.spv RCDATA "..\\GBufferFloorVertexShader.vsh.spv"
DirectionalLightFragmentShader.fsh.spv RCDATA "..\\DirectionalLightFragmentShader.fsh.spv"
PointLightPass1FragmentShader.fsh.spv RCDATA "..\\PointLightPass1FragmentShader.fsh.spv"
PointLightPass1VertexShader.vsh.spv RCDATA "..\\PointLightPass1VertexShader.vsh.spv"
PointLightPass2FragmentShader.fsh.spv RCDATA "..\\PointLightPass2FragmentShader.fsh.spv"
PointLightPass2VertexShader.vsh.spv RCDATA "..\\PointLightPass2VertexShader.vsh.spv"
PointLightPass3FragmentShader.fsh.spv RCDATA "..\\PointLightPass3FragmentShader.fsh.spv"
PointLightPass3VertexShader.vsh.spv RCDATA "..\\PointLightPass3VertexShader.vsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Table.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Table.pvr"
SatyrAndTable.pod RCDATA "..\\..\\..\\assets\\Satyr\\SatyrAndTable.pod"
pointlight.pod RCDATA "..\\..\\..\\assets\\Satyr\\pointlight.pod"
effect_MRT_PFX3.pfx RCDATA "..\\effect_MRT_PFX3.pfx"
AttributelessVertexShader.vsh RCDATA "..\\AttributelessVertexShader.vsh"
GBufferFragmentShader.fsh RCDATA "..\\GBufferFragmentShader.fsh"
GBufferVertexShader.vsh RCDATA "..\\GBufferVertexShader.vsh"
GBufferFloorFragmentShader.fsh RCDATA "..\\GBufferFloorFragmentShader.fsh"
GBufferFloorVertexShader.vsh RCDATA "..\\GBufferFloorVertexShader.vsh"
DirectionalLightFragmentShader.fsh RCDATA "..\\DirectionalLightFragmentShader.fsh"
PointLightPass1FragmentShader.fsh RCDATA "..\\PointLightPass1FragmentShader.fsh"
PointLightPass1VertexShader.vsh RCDATA "..\\PointLightPass1VertexShader.vsh"
PointLightPass2FragmentShader.fsh RCDATA "..\\PointLightPass2FragmentShader.fsh"
PointLightPass2VertexShader.vsh RCDATA "..\\PointLightPass2VertexShader.vsh"
PointLightPass3FragmentShader.fsh RCDATA "..\\PointLightPass3FragmentShader.fsh"
PointLightPass3VertexShader.vsh RCDATA "..\\PointLightPass3VertexShader.vsh"
AttributelessVertexShader.vsh.spv RCDATA "..\\AttributelessVertexShader.vsh.spv"
GBufferFragmentShader.fsh.spv RCDATA "..\\GBufferFragmentShader.fsh.spv"
GBufferVertexShader.vsh.spv RCDATA "..\\GBufferVertexShader.vsh.spv"
GBufferFloorFragmentShader.fsh.spv RCDATA "..\\GBufferFloorFragmentShader.fsh.spv"
GBufferFloorVertexShader.vsh.spv RCDATA "..\\GBufferFloorVertexShader.vsh.spv"
DirectionalLightFragmentShader.fsh.spv RCDATA "..\\DirectionalLightFragmentShader.fsh.spv"
PointLightPass1FragmentShader.fsh.spv RCDATA "..\\PointLightPass1FragmentShader.fsh.spv"
PointLightPass1VertexShader.vsh.spv RCDATA "..\\PointLightPass1VertexShader.vsh.spv"
PointLightPass2FragmentShader.fsh.spv RCDATA "..\\PointLightPass2FragmentShader.fsh.spv"
PointLightPass2VertexShader.vsh.spv RCDATA "..\\PointLightPass2VertexShader.vsh.spv"
PointLightPass3FragmentShader.fsh.spv RCDATA "..\\PointLightPass3FragmentShader.fsh.spv"
PointLightPass3VertexShader.vsh.spv RCDATA "..\\PointLightPass3VertexShader.vsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Marble.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Marble.pvr"
MarbleNormalMap.pvr RCDATA "..\\..\\..\\assets\\Satyr\\MarbleNormalMap.pvr"
Table.pvr RCDATA "..\\..\\..\\assets\\Satyr\\Table.pvr"
SatyrAndTable.pod RCDATA "..\\..\\..\\assets\\Satyr\\SatyrAndTable.pod"
pointlight.pod RCDATA "..\\..\\..\\assets\\Satyr\\pointlight.pod"
effect_MRT_PFX3.pfx RCDATA "..\\effect_MRT_PFX3.pfx"
AttributelessVertexShader.vsh RCDATA "..\\AttributelessVertexShader.vsh"
GBufferFragmentShader.fsh RCDATA "..\\GBufferFragmentShader.fsh"
GBufferVertexShader.vsh RCDATA "..\\GBufferVertexShader.vsh"
GBufferFloorFragmentShader.fsh RCDATA "..\\GBufferFloorFragmentShader.fsh"
GBufferFloorVertexShader.vsh RCDATA "..\\GBufferFloorVertexShader.vsh"
DirectionalLightFragmentShader.fsh RCDATA "..\\DirectionalLightFragmentShader.fsh"
PointLightPass1FragmentShader.fsh RCDATA "..\\PointLightPass1FragmentShader.fsh"
PointLightPass1VertexShader.vsh RCDATA "..\\PointLightPass1VertexShader.vsh"
PointLightPass2FragmentShader.fsh RCDATA "..\\PointLightPass2FragmentShader.fsh"
PointLightPass2VertexShader.vsh RCDATA "..\\PointLightPass2VertexShader.vsh"
PointLightPass3FragmentShader.fsh RCDATA "..\\PointLightPass3FragmentShader.fsh"
PointLightPass3VertexShader.vsh RCDATA "..\\PointLightPass3VertexShader.vsh"
AttributelessVertexShader.vsh.spv RCDATA "..\\AttributelessVertexShader.vsh.spv"
GBufferFragmentShader.fsh.spv RCDATA "..\\GBufferFragmentShader.fsh.spv"
GBufferVertexShader.vsh.spv RCDATA "..\\GBufferVertexShader.vsh.spv"
GBufferFloorFragmentShader.fsh.spv RCDATA "..\\GBufferFloorFragmentShader.fsh.spv"
GBufferFloorVertexShader.vsh.spv RCDATA "..\\GBufferFloorVertexShader.vsh.spv"
DirectionalLightFragmentShader.fsh.spv RCDATA "..\\DirectionalLightFragmentShader.fsh.spv"
PointLightPass1FragmentShader.fsh.spv RCDATA "..\\PointLightPass1FragmentShader.fsh.spv"
PointLightPass1VertexShader.vsh.spv RCDATA "..\\PointLightPass1VertexShader.vsh.spv"
PointLightPass2FragmentShader.fsh.spv RCDATA "..\\PointLightPass2FragmentShader.fsh.spv"
PointLightPass2VertexShader.vsh.spv RCDATA "..\\PointLightPass2VertexShader.vsh.spv"
PointLightPass3FragmentShader.fsh.spv RCDATA "..\\PointLightPass3FragmentShader.fsh.spv"
PointLightPass3VertexShader.vsh.spv RCDATA "..\\PointLightPass3VertexShader.vsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
container-corner.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-corner.pvr"
container-filler.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-filler.pvr"
container-vertical.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-vertical.pvr"
container-horizontal.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-horizontal.pvr"
topbar.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\topbar.pvr"
background.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\background.pvr"
clock-face.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\clock-face.pvr"
clock-face-small.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\clock-face-small.pvr"
hand.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\hand.pvr"
hand-small.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\hand-small.pvr"
battery.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\battery.pvr"
internet-web-browser.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\internet-web-browser.pvr"
mail-message-new.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\mail-message-new.pvr"
network-wireless.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\network-wireless.pvr"
office-calendar.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\office-calendar.pvr"
weather-sun-cloud.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-sun-cloud.pvr"
weather-storm.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-storm.pvr"
weather-rain.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-rain.pvr"
text1.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text1.pvr"
text2.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text2.pvr"
text-weather.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-weather.pvr"
text-fri.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-fri.pvr"
text-sat.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-sat.pvr"
text-sun.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-sun.pvr"
text-mon.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-mon.pvr"
weather-sun-cloud-big.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-sun-cloud-big.pvr"
window-bottom.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-bottom.pvr"
window-bottomcorner.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-bottomcorner.pvr"
window-side.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-side.pvr"
window-top.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-top.pvr"
window-topleft.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-topleft.pvr"
window-topright.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-topright.pvr"
loremipsum.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\loremipsum.pvr"
vertical-bar.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\vertical-bar.pvr"
ColShader.fsh RCDATA "..\\ColShader.fsh"
ColShader.vsh RCDATA "..\\ColShader.vsh"
ColShader.fsh.spv RCDATA "..\\ColShader.fsh.spv"
ColShader.vsh.spv RCDATA "..\\ColShader.vsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
container-corner.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-corner.pvr"
container-filler.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-filler.pvr"
container-vertical.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-vertical.pvr"
container-horizontal.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\container-horizontal.pvr"
topbar.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\topbar.pvr"
background.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\background.pvr"
clock-face.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\clock-face.pvr"
clock-face-small.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\clock-face-small.pvr"
hand.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\hand.pvr"
hand-small.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\hand-small.pvr"
battery.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\battery.pvr"
internet-web-browser.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\internet-web-browser.pvr"
mail-message-new.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\mail-message-new.pvr"
network-wireless.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\network-wireless.pvr"
office-calendar.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\office-calendar.pvr"
weather-sun-cloud.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-sun-cloud.pvr"
weather-storm.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-storm.pvr"
weather-rain.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-rain.pvr"
text1.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text1.pvr"
text2.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text2.pvr"
text-weather.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-weather.pvr"
text-fri.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-fri.pvr"
text-sat.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-sat.pvr"
text-sun.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-sun.pvr"
text-mon.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\text-mon.pvr"
weather-sun-cloud-big.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\weather-sun-cloud-big.pvr"
window-bottom.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-bottom.pvr"
window-bottomcorner.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-bottomcorner.pvr"
window-side.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-side.pvr"
window-top.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-top.pvr"
window-topleft.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-topleft.pvr"
window-topright.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\window-topright.pvr"
loremipsum.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\loremipsum.pvr"
vertical-bar.pvr RCDATA "..\\..\\..\\assets\\ExampleUI\\vertical-bar.pvr"
ColShader.fsh RCDATA "..\\ColShader.fsh"
ColShader.vsh RCDATA "..\\ColShader.vsh"
ColShader.fsh.spv RCDATA "..\\ColShader.fsh.spv"
ColShader.vsh.spv RCDATA "..\\ColShader.vsh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Lenna.pvr RCDATA "..\\..\\..\\assets\\Lenna.pvr"
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
CompShader.csh RCDATA "..\\CompShader.csh"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
CompShader.csh.spv RCDATA "..\\CompShader.csh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 118
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
/////////////////////////////////////////////////////////////////////////////
Lenna.pvr RCDATA "..\\..\\..\\assets\\Lenna.pvr"
FragShader.fsh RCDATA "..\\FragShader.fsh"
VertShader.vsh RCDATA "..\\VertShader.vsh"
CompShader.csh RCDATA "..\\CompShader.csh"
FragShader.fsh.spv RCDATA "..\\FragShader.fsh.spv"
VertShader.vsh.spv RCDATA "..\\VertShader.vsh.spv"
CompShader.csh.spv RCDATA "..\\CompShader.csh.spv"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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