Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
N
Native_SDK
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Chen Yisong
Native_SDK
Commits
d0ac3d0e
Commit
d0ac3d0e
authored
Apr 03, 2018
by
Devlin Techman
Committed by
omarzohdi
May 29, 2019
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fixed the links to the Framework folders
parent
bbc1e1ae
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
6 additions
and
18 deletions
+6
-18
README.rst
README.rst
+6
-18
No files found.
README.rst
View file @
d0ac3d0e
...
...
@@ -361,9 +361,7 @@ libraries, but you can choose to use them differently, if desired.
PVRCore
-------
.. rubric:: **`View source code
documentation <./Framework/PVRCore/Documentation/Index.html>`__**
:name: view-source-code-documentation
`View source code <./Framework/PVRCore/>`__
This is the supporting code of the library to leverage for your own use.
PVRCore is also used by the rest of the Framework and because of that,
...
...
@@ -373,9 +371,7 @@ PVRCore.
PVRAssets
---------
.. rubric:: **`View source code
documentation <./Framework/PVRAssets/Documentation/Index.html>`__**
:name: view-source-code-documentation-1
`View source code <./Framework/PVRAssets/>`__
This is the Framework’s asset code. It includes classes and helpers for
scene representation, asset loading code, etc. PVRAssets supports the
...
...
@@ -385,9 +381,7 @@ support for a number of texture formats.
PVRShell
--------
.. rubric:: **`View source code
documentation <./Framework/PVRShell/Documentation/Index.html>`__**
:name: view-source-code-documentation-2
`View source code <./Framework/PVRShell/>`__
This is the native system abstraction (event loops, surfaces, windows,
etc.) which greatly simplifies cross-platform compatibility.
...
...
@@ -397,9 +391,7 @@ cross-platform development.
PVRVk
-----
.. rubric:: **`View source code
documentation <./Framework/PVRVk/Documentation/Index.html>`__**
:name: view-source-code-documentation-3
`View source code <./Framework/PVRVk/>`__
This is a Vulkan C++ wrapper sporting reference-counted objects with
lifetime management, strongly typed enums and other niceties.
...
...
@@ -407,9 +399,7 @@ lifetime management, strongly typed enums and other niceties.
PVRUtils
--------
.. rubric:: **`View source code
documentation <../../Framework/PVRUtils/Documentation/Index.html>`__**
:name: view-source-code-documentation-4
`View source code <./Framework/PVRUtils/>`__
This is actually two libraries (the OpenGL ES version and the Vulkan
version) providing very convenient helpers and wrappers, simplifying
...
...
@@ -423,9 +413,7 @@ differences of the two APIs.
PVRCamera
---------
.. rubric:: **`View source code
documentation <./Framework/PVRCamera/Documentation/Index.html>`__**
:name: view-source-code-documentation-5
`View source code <./Framework/PVRCamera/>`__
This is the code for interfacing with the camera of mobile platforms. A
"dummy" desktop version is provided to ease development.
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment