Commit d0ac3d0e by Devlin Techman Committed by omarzohdi

Fixed the links to the Framework folders

parent bbc1e1ae
...@@ -361,9 +361,7 @@ libraries, but you can choose to use them differently, if desired. ...@@ -361,9 +361,7 @@ libraries, but you can choose to use them differently, if desired.
PVRCore PVRCore
------- -------
.. rubric:: **`View source code `View source code <./Framework/PVRCore/>`__
documentation <./Framework/PVRCore/Documentation/Index.html>`__**
:name: view-source-code-documentation
This is the supporting code of the library to leverage for your own use. This is the supporting code of the library to leverage for your own use.
PVRCore is also used by the rest of the Framework and because of that, PVRCore is also used by the rest of the Framework and because of that,
...@@ -373,9 +371,7 @@ PVRCore. ...@@ -373,9 +371,7 @@ PVRCore.
PVRAssets PVRAssets
--------- ---------
.. rubric:: **`View source code `View source code <./Framework/PVRAssets/>`__
documentation <./Framework/PVRAssets/Documentation/Index.html>`__**
:name: view-source-code-documentation-1
This is the Framework’s asset code. It includes classes and helpers for This is the Framework’s asset code. It includes classes and helpers for
scene representation, asset loading code, etc. PVRAssets supports the scene representation, asset loading code, etc. PVRAssets supports the
...@@ -385,9 +381,7 @@ support for a number of texture formats. ...@@ -385,9 +381,7 @@ support for a number of texture formats.
PVRShell PVRShell
-------- --------
.. rubric:: **`View source code `View source code <./Framework/PVRShell/>`__
documentation <./Framework/PVRShell/Documentation/Index.html>`__**
:name: view-source-code-documentation-2
This is the native system abstraction (event loops, surfaces, windows, This is the native system abstraction (event loops, surfaces, windows,
etc.) which greatly simplifies cross-platform compatibility. etc.) which greatly simplifies cross-platform compatibility.
...@@ -397,9 +391,7 @@ cross-platform development. ...@@ -397,9 +391,7 @@ cross-platform development.
PVRVk PVRVk
----- -----
.. rubric:: **`View source code `View source code <./Framework/PVRVk/>`__
documentation <./Framework/PVRVk/Documentation/Index.html>`__**
:name: view-source-code-documentation-3
This is a Vulkan C++ wrapper sporting reference-counted objects with This is a Vulkan C++ wrapper sporting reference-counted objects with
lifetime management, strongly typed enums and other niceties. lifetime management, strongly typed enums and other niceties.
...@@ -407,9 +399,7 @@ lifetime management, strongly typed enums and other niceties. ...@@ -407,9 +399,7 @@ lifetime management, strongly typed enums and other niceties.
PVRUtils PVRUtils
-------- --------
.. rubric:: **`View source code `View source code <./Framework/PVRUtils/>`__
documentation <../../Framework/PVRUtils/Documentation/Index.html>`__**
:name: view-source-code-documentation-4
This is actually two libraries (the OpenGL ES version and the Vulkan This is actually two libraries (the OpenGL ES version and the Vulkan
version) providing very convenient helpers and wrappers, simplifying version) providing very convenient helpers and wrappers, simplifying
...@@ -423,9 +413,7 @@ differences of the two APIs. ...@@ -423,9 +413,7 @@ differences of the two APIs.
PVRCamera PVRCamera
--------- ---------
.. rubric:: **`View source code `View source code <./Framework/PVRCamera/>`__
documentation <./Framework/PVRCamera/Documentation/Index.html>`__**
:name: view-source-code-documentation-5
This is the code for interfacing with the camera of mobile platforms. A This is the code for interfacing with the camera of mobile platforms. A
"dummy" desktop version is provided to ease development. "dummy" desktop version is provided to ease development.
......
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