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Vulkan: Test render and sample the same texture but with different LOD · 1f1b4ffeCharlie Lao authored
This simulates aztec ruin's usage. This works properly on native OpenGL but generates validation error on vulkan backend and renders incorrect as well. Bug: b/175584609 Test: FramebufferTest_ES3.SampleFromAttachedTextureWithDifferentLOD Change-Id: I402c205a1b625669cae29ee201dddd144e0dfbde Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743797Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
1f1b4ffe
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