Vulkan: Test render and sample the same texture but with different LOD
This simulates aztec ruin's usage. This works properly on native OpenGL
but generates validation error on vulkan backend and renders incorrect
as well.
Bug: b/175584609
Test: FramebufferTest_ES3.SampleFromAttachedTextureWithDifferentLOD
Change-Id: I402c205a1b625669cae29ee201dddd144e0dfbde
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743797Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by:
Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Showing
Please
register
or
sign in
to comment