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Clamp stencil reference value to D3D11 8-bit limitations. · ec91cd32Jamie Madill authored
D3D11 can only mask 8 bits of a stencil reference value, so the upper bits are ignored. GL, however, expects the reference value to be able to scale to 32-bits. We will expect to fail certain edge cases where the reference value, and mask, both use particular 9+ bit values. Change-Id: I8c7451270d9e40310f4154955d38e51bbf7de4df Reviewed-on: https://chromium-review.googlesource.com/181555Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
ec91cd32
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