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Test drawing with a shader with two different sampler types · 53a2da13Olli Etuaho authored
This adds some test coverage that's missing from dEQP. The test uses two different samplers in a shader, a cube map sampler and a 2D texture sampler, adds the sampling results together and checks if the result is correct. BUG=angleproject:1261 TEST=angle_end2end_tests Change-Id: If21e24c964fc208b5d1ccd446834dabf13194944 Reviewed-on: https://chromium-review.googlesource.com/321621Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Tested-by:
Olli Etuaho <oetuaho@nvidia.com>
53a2da13
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