Test drawing with a shader with two different sampler types
This adds some test coverage that's missing from dEQP.
The test uses two different samplers in a shader, a cube map sampler
and a 2D texture sampler, adds the sampling results together and checks
if the result is correct.
BUG=angleproject:1261
TEST=angle_end2end_tests
Change-Id: If21e24c964fc208b5d1ccd446834dabf13194944
Reviewed-on: https://chromium-review.googlesource.com/321621Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
Tested-by:
Olli Etuaho <oetuaho@nvidia.com>
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