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StateManagerGL: Use dirty bits for VAO bindings. · 5f3047c5Geoff Lang authored
Delay binding the VAO in VertexArrayGL::syncDrawState until we actually need to make glVertexAttrib calls. BUG=angleproject:2188 Change-Id: Ib7d22d641c9f19c639ba8c596bff6bc7de952e7f Reviewed-on: https://chromium-review.googlesource.com/919503Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
5f3047c5
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