StateManagerGL: Use dirty bits for VAO bindings.
Delay binding the VAO in VertexArrayGL::syncDrawState until we actually
need to make glVertexAttrib calls.
BUG=angleproject:2188
Change-Id: Ib7d22d641c9f19c639ba8c596bff6bc7de952e7f
Reviewed-on: https://chromium-review.googlesource.com/919503Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Luc Ferron <lucferron@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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