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Fix non-square matrix vertex attributes. · ac0a267bJamie Madill authored
When we generate an input signature for a vertex shader, we should use the transpose of the matrix type instead of the matrix type itself. This was breaking dEQP tests 'shaders.functions.datatypes'. BUG=angle:594 Change-Id: Ia945ffd865d7255500f7a62394bcd5bdfbbedef4 Reviewed-on: https://chromium-review.googlesource.com/191461Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
ac0a267b
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