Fix non-square matrix vertex attributes.
When we generate an input signature for a vertex shader, we should
use the transpose of the matrix type instead of the matrix type
itself. This was breaking dEQP tests 'shaders.functions.datatypes'.
BUG=angle:594
Change-Id: Ia945ffd865d7255500f7a62394bcd5bdfbbedef4
Reviewed-on: https://chromium-review.googlesource.com/191461Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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