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Refactor buffer storage to split backing stores. · 15cba8b1Jamie Madill authored
A more flexible representation of a buffer storage implementation allows us to represent storage for D3D11 buffers, and also pack buffer as CPU memory. Refactoring patch only. BUG=angle:511 Change-Id: Ie123099f6217bec6edc98594e49333d16f006a0b Reviewed-on: https://chromium-review.googlesource.com/191033Reviewed-by:
Shannon Woods <shannonwoods@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
15cba8b1
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