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  • src
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  • ParseContext.cpp
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  • Nicolas Capens's avatar
    Restrict the size of shader arrays. · b071b0f0
    Nicolas Capens authored Jun 18, 2014
    This prevents overflow issues in the HLSL translator and some drivers. The
    limit it hard-coded to 65536 to be larger than the Shader Model 5 register
    limit (4096) to account for register allocation optimizations and future
    hardware.
    
    BUG=379799
    
    Change-Id: I3cd0d8ad2084c3ca675821bfad1fab48f78c76c7
    Reviewed-on: https://chromium-review.googlesource.com/204521Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Tested-by: 's avatarNicolas Capens <nicolascapens@chromium.org>
    b071b0f0
ParseContext.cpp 52.6 KB
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