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  • angle
  • src
  • libGLESv2
  • renderer
  • d3d9
  • Renderer9.cpp
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  • Jamie Madill's avatar
    Fix uniform bug from duplicate D3D9 shader pointers. · a5c9a144
    Jamie Madill authored May 26, 2014
    In D3D9, sometimes the compiler would return the same shader
    pointer on different calls to compile, if the programs were
    similar. Work around this quirk by storing an applied serial
    for the program, so we know when to refresh uniform data.
    
    BUG=angle:661
    
    Change-Id: I9750ee2298701dbe3f121dac6626198d24a2d1b2
    Reviewed-on: https://chromium-review.googlesource.com/201562Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    a5c9a144
Renderer9.cpp 119 KB
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