In D3D9, sometimes the compiler would return the same shader pointer on different calls to compile, if the programs were similar. Work around this quirk by storing an applied serial for the program, so we know when to refresh uniform data. BUG=angle:661 Change-Id: I9750ee2298701dbe3f121dac6626198d24a2d1b2 Reviewed-on: https://chromium-review.googlesource.com/201562Reviewed-by:Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| Blit9.cpp | Loading commit data... | |
| Blit9.h | Loading commit data... | |
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| BufferStorage9.h | Loading commit data... | |
| Fence9.cpp | Loading commit data... | |
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| Image9.h | Loading commit data... | |
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| IndexBuffer9.h | Loading commit data... | |
| Query9.cpp | Loading commit data... | |
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| RenderTarget9.h | Loading commit data... | |
| Renderer9.cpp | Loading commit data... | |
| Renderer9.h | Loading commit data... | |
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| ShaderExecutable9.cpp | Loading commit data... | |
| ShaderExecutable9.h | Loading commit data... | |
| SwapChain9.cpp | Loading commit data... | |
| SwapChain9.h | Loading commit data... | |
| TextureStorage9.cpp | Loading commit data... | |
| TextureStorage9.h | Loading commit data... | |
| VertexBuffer9.cpp | Loading commit data... | |
| VertexBuffer9.h | Loading commit data... | |
| VertexDeclarationCache.cpp | Loading commit data... | |
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| formatutils9.cpp | Loading commit data... | |
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| renderer9_utils.cpp | Loading commit data... | |
| renderer9_utils.h | Loading commit data... |