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Add TextureStorage::setData. · 955f5c05Jamie Madill authored
Usually we copy data from the Image classes into the Storage. This method, which will only apply to D3D11, is useful for our SubData performance workaround. BUG=angle:729 Change-Id: I50ca8158ee9e0638f59f617b9e6170b508eaeb44 Reviewed-on: https://chromium-review.googlesource.com/219837Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
955f5c05
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