Add TextureStorage::setData.
Usually we copy data from the Image classes into the Storage. This
method, which will only apply to D3D11, is useful for our SubData
performance workaround.
BUG=angle:729
Change-Id: I50ca8158ee9e0638f59f617b9e6170b508eaeb44
Reviewed-on: https://chromium-review.googlesource.com/219837Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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