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Switch branch/tag
  • angle
  • src
  • libGLESv2
  • renderer
  • d3d
  • d3d9
  • TextureStorage9.cpp
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  • Jamie Madill's avatar
    Add TextureStorage::setData. · 955f5c05
    Jamie Madill authored Oct 02, 2014
    Usually we copy data from the Image classes into the Storage. This
    method, which will only apply to D3D11, is useful for our SubData
    performance workaround.
    
    BUG=angle:729
    
    Change-Id: I50ca8158ee9e0638f59f617b9e6170b508eaeb44
    Reviewed-on: https://chromium-review.googlesource.com/219837Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    955f5c05
TextureStorage9.cpp 10.7 KB
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