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  • angle
  • tests
  • angle_tests
  • TextureTest.cpp
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  • Jamie Madill's avatar
    Enable TexSubImage workaround on D3D11. · 9aca059f
    Jamie Madill authored Oct 06, 2014
    This workaround uses UpdateResource instead of staging buffers for
    texture data updates. It improves performance for highly dynamic
    textures, especially in some benchmarks, eg the turbulenz particle
    demo.
    
    Re-land, with fix to the issue with glGenerateMipmaps.
    
    BUG=angle:729
    BUG=365078
    
    Change-Id: I4c9398e0645176c296bf95e35eab97a44eae4319
    Reviewed-on: https://chromium-review.googlesource.com/221493Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    9aca059f
TextureTest.cpp 6.98 KB
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