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Fix the calculation of the D3D stream output offset in the D3D11 backend · 1528f5f1Gregoire Payen de La Garanderie authored
Also add an extra check in BindBufferBase/Range that XFB is not active. BUG=angle:898 Change-Id: I0d61ebaa0674b0a375cc35efa614b021a6901eac Reviewed-on: https://chromium-review.googlesource.com/243892Tested-by:
Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
1528f5f1
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