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When the GL version is below 3.0, use GL_MAX_VARYING_FLOATS. · ecc9688dGeoff Lang authored
It should be equivalent to GL_MAX_VARYING_COMPONENTS for ES2. BUG=angleproject:1038 Change-Id: Ic2fe6c27a0ebd6259d70f8d28edb7d4bdd5d0c35 Reviewed-on: https://chromium-review.googlesource.com/286526Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
ecc9688d
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