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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • ProgramD3D.cpp
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  • Jamie Madill's avatar
    ES3-D3D11: Fix UBO vertex caching. · 969194d4
    Jamie Madill authored Jul 20, 2015
    There was a typo in the vertex shader cache which could trigger an
    overflow bug.
    
    TEST=dEQP-GLES3.functional.ubo.random.scalar_types.*
    BUG=angleproject:1077
    
    Change-Id: I5652cf9675155b627f84531e09c01b42e29278fc
    Reviewed-on: https://chromium-review.googlesource.com/286775Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    969194d4
ProgramD3D.cpp 72.7 KB
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