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BufferD3D: reinit static data only when the usage is static · 53cabeccCorentin Wallez authored
Previously, once a dynamic buffer had an associated static data, it would be considered as static and the static data would be always be reinitialized just after having been invalidated. BUG=510585 Change-Id: I403e91d35d11efe17f52947b2182f7b8febd7922 Reviewed-on: https://chromium-review.googlesource.com/288351Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Corentin Wallez <cwallez@chromium.org>
53cabecc
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