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  • angle
  • src
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  • gl_tests
  • D3D11FormatTablesTest.cpp
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  • Jamie Madill's avatar
    Add generated tables to mirror D3D11 format support. · 5d121e1e
    Jamie Madill authored Jun 10, 2015
    *re-land with fix for test build*
    
    These tables can save us on startup time. Instead of querying the
    tables, we can keep certain assumptions about texture formats
    because certain formats are guaranteed to be supported in various
    feature levels.
    
    Testing with angle_perftests indicates this patch series will save
    about 50% of the time we spend in Renderer11::initializeDevice.
    
    BUG=angleproject:1014
    
    Change-Id: I5477eea3e8433d36119cd099fb0c08eea168489a
    Reviewed-on: https://chromium-review.googlesource.com/276758Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    5d121e1e
D3D11FormatTablesTest.cpp 4.69 KB
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