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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • InputLayoutCache.cpp
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  • Cooper Partin's avatar
    Fixed FL9_3 shaders that use glPointSize without GL_POINTS mode · 7a041518
    Cooper Partin authored Sep 16, 2015
    This change fixes rendering on FL9_3 with shaders that reference
    glPointSize and are not used with GL_POINTS rendering mode. A TDR
    occurs on some hardware because of missing vertex buffers specified by
    the vertex layout.
    
    Change-Id: Ie49b75f7177c32c7f021a0409d15c27b18140c4b
    Reviewed-on: https://chromium-review.googlesource.com/299719Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Tested-by: 's avatarCooper Partin <coopp@microsoft.com>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    7a041518
InputLayoutCache.cpp 22 KB
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