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Add support for EAC and ETC2 texture formats with D3D11. · de6144f1Geoff Lang authored
Passes: * dEQP-GLES3.functional.implementation_limits.num_compressed_texture_formats * dEQP-GLES3.functional.implementation_limits.compressed_texture_formats * dEQP-GLES3.functional.texture.*eac* * dEQP-GLES3.functional.texture.*etc2* BUG=angleproject:598 Change-Id: Iaec1756b540f8f44c821fd8b9ba63f115ebe6de0 Reviewed-on: https://chromium-review.googlesource.com/305520Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
de6144f1
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