-
Revert "In D3D, cache static vertex buffers to prevent wasteful recreation" · 5b58cae2Jamie Madill authored
Perf bisect traced performance regression to this CL: 8.1% regression in angle_perftests/DrawCallPerf_d3d9_null/score 6.2% regression in angle_perftests/DrawCallPerf_d3d11_null/score BUG=angleproject:197 This reverts commit 868651d3. Change-Id: Iaba7eb4e574eb886496361e61fd5fe78ca14dcb8 Reviewed-on: https://chromium-review.googlesource.com/311150 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
5b58cae2
×