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Fix synchronization of workaround dirty bits in TextureGL. · 0b94528bGeoff Lang authored
The local dirty bits were sometimes not synced because gl::Texture doesn't know that they exist. Also fix calculation of when the workaround dirty bits need to be set. BUG=angleproject:1386 Change-Id: I3d9d1a01e5441be783190422093c485ea5da7aec Reviewed-on: https://chromium-review.googlesource.com/396542Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
0b94528b
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