Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • tests
  • gl_tests
  • UniformTest.cpp
Find file
BlameHistoryPermalink
  • Corentin Wallez's avatar
    Clamp "count" in glUniform* before passing to the backend · 8b7d8144
    Corentin Wallez authored Nov 15, 2016
    The OpenGL spec allows "count" to overflow safely implemented but some
    drivers like the Intel Windows OpenGL driver don't handle this
    correctly and crash on overflow tests.
    
    BUG=661413
    
    Change-Id: I10de9292c75daa375f002850900bb5e1cbfce3b6
    Reviewed-on: https://chromium-review.googlesource.com/411387Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Corentin Wallez <cwallez@chromium.org>
    8b7d8144
UniformTest.cpp 20.4 KB
EditWeb IDE
×

Replace UniformTest.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.