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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • ProgramD3D.cpp
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  • Martin Radev's avatar
    Select viewport index in GS for multi-view instanced rendering · 41ac68e7
    Martin Radev authored Jun 06, 2017
    The patch extends the OutputHLSL and DynamicHLSL translators to
    select the viewport index in the geometry shader and propagate
    the ViewID variable to the fragment shader.
    
    BUG=angleproject:2062
    TEST=angle_end2end_tests
    
    Change-Id: I9e344a7521e2e1137e6eb38d0bfecea8bece778f
    Reviewed-on: https://chromium-review.googlesource.com/608967
    Commit-Queue: Martin Radev <mradev@nvidia.com>
    Reviewed-by: 's avatarOlli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    41ac68e7
ProgramD3D.cpp 86.1 KB
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