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D3D11: Fix memory allocation in markLevelDirty. · ad6e2b6aJamie Madill authored
This would drastically slow down some framebuffer updates. BUG=angleproject:1155 Change-Id: Ibff428c49bd5127a101bce46cc1df355f4542ccf Reviewed-on: https://chromium-review.googlesource.com/649986 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
ad6e2b6a
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