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Add a test for gl_FragDepth clamping with float depth · 4a66ef3dCorentin Wallez authored
The clamping doesn't happen on NVIDIA so this is a test that will confirm a follow-up compiler workaround patch works properly. BUG=angleproject:2299 Change-Id: I006b522d014e29d2a5e634dfb9cf827ee3bc0536 Reviewed-on: https://chromium-review.googlesource.com/852252 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com>
4a66ef3d
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