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Include the D3D11 headers on Windows when OpenGL is enabled. · 4fba4a97Geoff Lang authored
The OpenGL backend on Windows uses D3D11 to implement several interop extensions. Without this change, there are compile failures when the D3D11 backend is disabled. BUG=angleproject:2276 Change-Id: I69ad524ca84aa0aa399cfc0b601315f3ee65ed16 Reviewed-on: https://chromium-review.googlesource.com/809186Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
4fba4a97
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