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  • angle
  • src
  • tests
  • egl_tests
  • EGLBlobCacheTest.cpp
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  • Jamie Madill's avatar
    Skip Texture::syncState when no dirty bits. · f668a4b5
    Jamie Madill authored Sep 23, 2018
    We sometimes generate local dirty bits in TextureGL. To make sure the local
    dirty bits don't get skipped we use a Subject/Observer pattern between the
    TextureGL and gl::Texture. This allows us to skip syncState in the hot path.
    
    Also inlines a couple of other texture functions. And fixes a stray header
    in EGLBlobCacheTest.
    
    Bug: angleproject:2763
    Change-Id: Ie1d8a5865deaf2a563a358c31ae28bef6b2458b1
    Reviewed-on: https://chromium-review.googlesource.com/1228374
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org>
    f668a4b5
EGLBlobCacheTest.cpp 6.74 KB
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