We sometimes generate local dirty bits in TextureGL. To make sure the local dirty bits don't get skipped we use a Subject/Observer pattern between the TextureGL and gl::Texture. This allows us to skip syncState in the hot path. Also inlines a couple of other texture functions. And fixes a stray header in EGLBlobCacheTest. Bug: angleproject:2763 Change-Id: Ie1d8a5865deaf2a563a358c31ae28bef6b2458b1 Reviewed-on: https://chromium-review.googlesource.com/1228374 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Yuly Novikov <ynovikov@chromium.org>
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| media | Loading commit data... | |
| EGLBlobCacheTest.cpp | Loading commit data... | |
| EGLContextCompatibilityTest.cpp | Loading commit data... | |
| EGLContextSharingTest.cpp | Loading commit data... | |
| EGLDebugTest.cpp | Loading commit data... | |
| EGLDeviceTest.cpp | Loading commit data... | |
| EGLIOSurfaceClientBufferTest.cpp | Loading commit data... | |
| EGLPresentPathD3D11Test.cpp | Loading commit data... | |
| EGLProgramCacheControlTest.cpp | Loading commit data... | |
| EGLQueryContextTest.cpp | Loading commit data... | |
| EGLRobustnessTest.cpp | Loading commit data... | |
| EGLSanityCheckTest.cpp | Loading commit data... | |
| EGLStreamTest.cpp | Loading commit data... | |
| EGLSurfaceTest.cpp | Loading commit data... | |
| EGLSurfacelessContextTest.cpp | Loading commit data... | |
| EGLSyncControlTest.cpp | Loading commit data... | |
| EGLThreadTest.cpp | Loading commit data... | |
| EGLX11VisualTest.cpp | Loading commit data... |