-
GL/D3D: Use texture uploads instead of clearing for robust init. · 9379eed3Geoff Lang authored
Chrome uses regular texture uploads on all platforms except OpenGL on Mac to do robust resource init for textures because multiple bugs have been observed with texture corruption. BUG=883276 BUG=882580 BUG=941620 Change-Id: Ie37224e237b8c41bef7f1e557af6d44b7bc26b07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682746Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
9379eed3
×