Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • include
  • platform
  • FeaturesGL.h
Find file
BlameHistoryPermalink
  • Geoff Lang's avatar
    Limit max texture size and max MSAA samples on Android. · 647f2000
    Geoff Lang authored Jun 19, 2019
    Android devices will often fail to allocate textures this large and it is
    prefereable to return an error from ANGLE instead of losing the context
    due to an out of memory error.
    
    This mirrors the limits Chrome applies with the max_texture_size_limit_4096
    and max_msaa_sample_count_4 workarounds that are broadly applied to Android.
    
    BUG=882580
    
    Change-Id: I63890baa8712f13b37c607fa475432e67e9384a4
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1351357
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarJonah Ryan-Davis <jonahr@google.com>
    647f2000
FeaturesGL.h 16 KB
EditWeb IDE
×

Replace FeaturesGL.h

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.