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Vulkan: fix depth/stencil-only blit · a845b599Shahbaz Youssefi authored
The draw-call path was outputting color unconditionally even though only depth/stencil was written by the shader, causing flakiness. Bug: angleproject:3200 Change-Id: I1b28e37160153863e7e6c2875c3002abf4ec176b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682729Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
a845b599
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