Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • tests
  • gl_tests
  • TextureTest.cpp
Find file
BlameHistoryPermalink
  • Tim Van Patten's avatar
    Vulkan: Only calculate variable locations once · abaa3573
    Tim Van Patten authored Feb 20, 2020
    Variable locations and descriptor set/binding values are calculated
    multiple times:
    - Compiling GLSL->SPIR-V
    - Creating the Vulkan pipeline layout
    - Updating descriptor sets
    
    These values should instead be calculated once and reused throughout
    since they won't change without recompiling the shader program.
    
    Bug: angleproject:3570
    Change-Id: I5d8767b3b2e2f741aade7fec9991eea53ee2eb98
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067101
    Commit-Queue: Tim Van Patten <timvp@google.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    abaa3573
TextureTest.cpp 215 KB
EditWeb IDE
×

Replace TextureTest.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.