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  • angle
  • src
  • tests
  • gl_tests
  • ShaderStorageBufferTest.cpp
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  • Jamie Madill's avatar
    Vulkan: Apply binding size in updateBuffersDescriptorSet. · 448b14bb
    Jamie Madill authored Apr 27, 2020
    Previously we would bind the full Vulkan buffer size in cases of
    unsized arrays in storage buffers. This then would lead to problems
    when binding a dynamic buffer that used sub-allocation or larger
    internal sizes. Instead use the GL binding size or GL buffer size as
    the size limits.
    
    Bug: angleproject:4380
    Change-Id: Ia579bfeae3b8d068813336cbd5e1babee9f4f345
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2168020Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    448b14bb
ShaderStorageBufferTest.cpp 85.9 KB
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