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  • angle
  • src
  • libANGLE
  • FrameCapture.cpp
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  • Tim Van Patten's avatar
    Capture/Replay: Capture glUniformBlockBinding() · 5006a573
    Tim Van Patten authored Jan 26, 2021
    eFootball PES 2021 uses glBindBufferRange(), which requires
    glUniformBlockBinding() to create the pairing of uniform block indexes
    to buffer bindings. The uniform buffer indexes that are assigned when
    each program is linked can differ between drivers, so the
    glUniformBlockBinding() calls need to be recorded to get the correct
    index values for the glBindBufferRange() calls.
    
    Bug: angleproject:5564
    Change-Id: I909e05d5b1cc50e592b887bd130aa80cdb1bb40f
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2650993
    Commit-Queue: Tim Van Patten <timvp@google.com>
    Reviewed-by: 's avatarCody Northrop <cnorthrop@google.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    5006a573
FrameCapture.cpp 193 KB
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