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  • angle
  • src
  • libGLESv2
  • renderer
  • VertexBuffer.cpp
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  • Jamie Madill's avatar
    Align static and streaming vertex data to 16-byte boundaries. · 5f6937ca
    Jamie Madill authored Feb 12, 2014
    Certain vertex formats using fewer than 4 bytes could confuse our
    buffer code, giving us improperly aligned offsets. Aligning vertex
    data across the board should fix the problem, and minimal cost.
    
    Change-Id: I6884b4ddcfb91ef309a970593aaf7932cb65712e
    Reviewed-on: https://chromium-review.googlesource.com/185196Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    5f6937ca
VertexBuffer.cpp 7.51 KB
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