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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • texture_format_table.cpp
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  • Jamie Madill's avatar
    D3D11: Make several format tables constexpr. · 4f57e5f9
    Jamie Madill authored Oct 27, 2016
    This should guarantee the best memory access patterns.
    It introduces some indirections for some format queries,
    but most of these should be direct array lookups, or used
    infrequently. We can optimize this later if necessary.
    
    BUG=angleproject:1389
    
    Change-Id: I5e2c8c530a07798494afd3ea36b6164d7564c02c
    Reviewed-on: https://chromium-review.googlesource.com/403314
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org>
    4f57e5f9
texture_format_table.cpp 812 Bytes
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