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  • chromium/2815 merged
    c9bde926 · D3D11: Allow gl_PointCoord when not rendering points. · Jul 25, 2016
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  • chromium/2806 merged
    ed0ab661 · D3D11: Fix another missing viewport set. · Jul 23, 2016
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  • chromium/2804 merged
    7da98506 · Cover vector dynamic indexing case in SplitSequenceOperator · Jul 21, 2016
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  • chromium/2805 merged
    7da98506 · Cover vector dynamic indexing case in SplitSequenceOperator · Jul 21, 2016
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  • chromium/2803 merged
    1be913cf · Add support for ES31 context creation · Jul 20, 2016
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  • chromium/2802 merged
    d9fe55fe · Fix compilation errors on Android · Jul 19, 2016
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  • chromium/2800 merged
    5bc93c41 · Revert "GN: Enable chromium_code config instead." · Jul 18, 2016
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  • chromium/2801 merged
    5bc93c41 · Revert "GN: Enable chromium_code config instead." · Jul 18, 2016
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  • chromium/2797 merged
    4c32feb1 · Pause TransformFeedback before eglMakeCurrent. · Jul 14, 2016
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  • chromium/2798 merged
    4c32feb1 · Pause TransformFeedback before eglMakeCurrent. · Jul 14, 2016
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  • chromium/2799 merged
    4c32feb1 · Pause TransformFeedback before eglMakeCurrent. · Jul 14, 2016
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  • chromium/2743
    f07246f6 · translator: Fix use-after-free with DepthRange. · Jul 14, 2016
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  • chromium/2795 merged
    84954988 · ShaderVars: add isSameInterfaceBlockFieldAtLinkTime · Jul 13, 2016
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  • chromium/2796 merged
    84954988 · ShaderVars: add isSameInterfaceBlockFieldAtLinkTime · Jul 13, 2016
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  • chromium/2792 merged
    e8d5c5c4 · Check ozone_platform_gbm before doing gbm stuff. · Jul 07, 2016
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  • chromium/2793 merged
    e8d5c5c4 · Check ozone_platform_gbm before doing gbm stuff. · Jul 07, 2016
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  • chromium/2794 merged
    e8d5c5c4 · Check ozone_platform_gbm before doing gbm stuff. · Jul 07, 2016
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  • chromium/2791 merged
    8bad46d4 · The global invariant pragma must not leak across compilations. · Jul 07, 2016
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  • chromium/2790 merged
    5695fc99 · Clean up the SSE detection logic. · Jul 06, 2016
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  • chromium/2789 merged
    3820e9c1 · Set correct type on nodes created in precision emulation · Jul 05, 2016
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